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"Find me cards equivalent to: Arcbound Overseer"

Cards equivalent to Arcbound Overseer (artifact creature, colorless, modular, counter synergy):
1. Arcbound Crusher — Gets +1/+1 counters when other artifacts enter the battlefield, and has Modular
1. 2. Arcbound Ravager — Can sacrifice artifacts to get counters, has Modular
1. 3. Arcbound Wanderer — Has Modular and enters with counters based on domain.
4. Arcbound Reclaimer — Modular 2, can put artifacts from graveyard on top of your library.
5. Arcbound Fiend — Modular 3, can move counters from other creatures.
6. Master of Etherium — Artifact creature, grows with artifacts, but no modular.
7. Steel Overseer — Puts +1/+1 counters on each artifact creature you control.

Most similar: Arcbound Crusher, Arcbound Ravager, and Steel Overseer due to modular/counter synergy and being colorless artifacts.

Found Cards

8 Results

Arcbound Crusher

Arcbound Fiend

Arcbound Overseer

Arcbound Ravager

Arcbound Reclaimer

Arcbound Wanderer

Master of Etherium

Steel Overseer

Arcbound Crusher #105 Artifact Creature — Juggernaut

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Juggernaut
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular Trample

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 4.04 USD
    Cardmarket 1.89 EUR
    Manapool 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever another artifact enters, put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Fiend #96 Artifact Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear Modular

    Rules

  • The creature that’s targeted by Arcbound Fiend’s middle ability doesn’t have to have any +1/+1 counters on it. If it doesn’t have a counter on it when the ability resolves, nothing happens.
  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 3.65 USD
    Manapool / 1.82 USD 0.18 USD
    Cardmarket 0.23 EUR / 1.76 EUR
    Cardkingdom 0.35 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1counterfrom target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Overseer #99 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 3.99 USD
    Tcgplayer 1.88 USD / 7.92 USD
    Cardmarket / 7.45 EUR 0.66 EUR
    Manapool 0.64 USD / 12.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a +1/+1counteron each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Ravager #14 Artifact Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Manapool / 2.9 USD 2.64 USD
    Cardkingdom / 6.99 USD 5.49 USD
    Tcgplayer / 3.87 USD 2.63 USD
    Cardmarket / 4.07 EUR 2.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice an artifact: Put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Reclaimer #101 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 29.99 USD
    Manapool / 18.36 USD 5.03 USD
    Cardmarket 2.12 EUR / 9.65 EUR
    Tcgplayer / 27.17 USD 6.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Remove a +1/+1counterfrom this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Wanderer #200 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular Sunburst

    Rules

  • For the leaves-the-battlefield ability, the number of counters on Arcbound Wanderer at the time it left the battlefield is what's relevant; the number of colors of mana used to pay its cost doesn't matter anymore.
  • This card has modular—sunburst, a combination of two keyword abilities. The sunburst ability sets the number for the modular ability. Basically, the number of +1/+1 counters the Wanderer gets as it enters is equal to the number of colors of mana used to pay its cost.
  • When the Wanderer leaves the battlefield, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer / 0.24 USD 0.18 USD
    Cardmarket / 0.37 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Modular—Sunburst (This creature enters with a +1/+1counteron it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Master of Etherium #57 Artifact Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As long as Master of Etherium is on the battlefield, its ability will count itself.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Etherium may become lethal if other artifacts you control leave the battlefield during that turn, and damage dealt to other artifact creatures you control may become lethal if Master of Etherium leaves the battlefield during that turn.
  • The ability that defines Master of Etherium's power and toughness applies in all zones, not just the battlefield.
  • Prices

    Seller Price
    Manapool / 2.03 USD 0.63 USD
    Cardkingdom 0.79 USD / 2.99 USD
    Tcgplayer / 1.49 USD 0.66 USD
    Cardmarket / 1.27 EUR 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

    Steel Overseer #144 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.37 EUR
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron each artifact creature you control.