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4 Cards Found

AI 🤖 Find me cards equivalent to: Archfiend of Spite

Cards equivalent to Archfiend of Spite (Black, with punisher or retaliation effects):
1. Vengeful Pharaoh – Retaliates when damage is done to you.
2. Dread – Gives creatures you control fear and exiles attackers that deal damage to you.
3. No Mercy – Destroys creatures that deal damage to you.


Reason: All have black color and punish/manage creatures that hurt you.

Results:

Archfiend of Spite #14 Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Madness

    Rules

  • Archfiend of Spite's triggered ability will trigger even if it is dealt lethal damage. For example, if Archfiend of Spite blocks a 7/7 creature, its ability will trigger when combat damage is dealt and the attacking player will sacrifice seven permanents or lose 7 life.
  • If the player doesn't control enough permanents that they can sacrifice, they must lose life.
  • The player may always choose not to sacrifice permanents, even if they will end up losing more life than they have or if an effect (such as that of Platinum Emperion) says that they can't lose life.
  • The player who loses life or permanents is the player who controls the source as Archfiend of Spite's triggered ability resolves. In some rare cases, this may not be the same player who controlled the source as it dealt damage. If the source is no longer in the zone it was in as it dealt damage, the source's last known information is used to determine who controlled it.
  • The source's controller must either sacrifice permanents or lose life. They can't choose to sacrifice some permanents and lose some life.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.79 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless theysacrificethat many permanents of their choice. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Dread #107 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.
  • The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 5.54 USD / 11.08 USD
    Cardmarket 2.27 EUR / 7.94 EUR
    Cardkingdom 7.49 USD / 12.99 USD
    Cardsphere 5.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you,destroyit. When Dread is put into a graveyard from anywhere,shuffleit into its owner's library.

    No Mercy #56 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No Mercy’s ability triggers whenever any creature, including creatures you control, deals damage to you, not only combat damage.
  • Prices

    Seller Price
    Tcgplayer 15.52 USD / 78 USD
    Cardmarket 11.36 EUR / 40.02 EUR
    Cardkingdom 21.99 USD / 49.99 USD
    Cardsphere 17.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to you,destroyit.

    Vengeful Pharaoh #116 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • If Vengeful Pharaoh is no longer in your graveyard when the triggered ability would resolve, the triggered ability won't do anything.
  • If multiple creatures deal combat damage to you and to a planeswalker you control simultaneously, Vengeful Pharaoh will trigger twice. The first trigger will cause Vengeful Pharaoh to be put on top of your library. The second trigger will then do nothing, as Vengeful Pharaoh is no longer in your graveyard when it tries to resolve. Note that the second trigger will do nothing even if Vengeful Pharaoh is put back into your graveyard before it tries to resolve, as it's a different Vengeful Pharaoh than the one that was there before.
  • If multiple creatures deal combat damage to you simultaneously, Vengeful Pharaoh will only trigger once.
  • If the attacking creature is an illegal target when the triggered ability tries to resolve, it won't resolve and none of its effects will happen. Vengeful Pharaoh will remain in your graveyard.
  • If your own attacking creatures deal combat damage to you or a planeswalker you control (perhaps because combat damage was redirected), Vengeful Pharaoh will still trigger. You must target and destroy one of your own attacking creatures.
  • Vengeful Pharaoh must be in your graveyard when combat damage is dealt to you or a planeswalker you control in order for its ability to trigger. That is, it can't die and trigger from your graveyard during the same combat damage step.
  • Prices

    Seller Price
    Tcgplayer 1.37 USD / 6.24 USD
    Cardmarket 1.35 EUR / 4.37 EUR
    Cardkingdom 2.49 USD / 5.99 USD
    Cardsphere 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard,destroytarget attacking creature, then put this card on top of your library.

    Archfiend of Spite Creature — Demon Normal - ~$0.73

    Dread Creature — Elemental Incarnation Normal - ~$7.57

    No Mercy Enchantment Normal - ~$33.42

    Vengeful Pharaoh Creature — Zombie Normal - ~$3.33

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