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"Find me cards equivalent to: Armament Master"

Equivalent cards to Armament Master (white, pumps a tribe based on Equipment):
1. Halvar, God of Battle — Grants creatures double strike and moves Equipment but does not pump Kor specifically.
2. Akiri, Fearless Voyager — Draws cards when attacking with equipped creatures; not a tribal pump but supports equipment synergy.
3. Puresteel Paladin — Draws cards for Equipment, not a pump; but supports Equipment decks.
4. Auriok Steelshaper — Other Soldiers get +1/+1 as long as it's equipped. This is the closest match, but boosts Soldiers, not Kor.

Closest equivalent:

  • Armament Master: Other Kor get +2/+2 for each Equipment on it.
  • Auriok Steelshaper: Other Soldiers get +1/+1 as long as equipped.


Reason: No other card gives exactly the same tribal and Equipment-based pump; Auriok Steelshaper is closest in color, tribe, and Equipment synergy.

Found Cards

4 Results

Akiri, Fearless Voyager

Armament Master

Auriok Steelshaper

Puresteel Paladin

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 3.99 USD
    Manapool / 3.5 USD 2.66 USD
    Tcgplayer / 3.67 USD 4.28 USD
    Cardmarket / 2.7 EUR 2.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Armament Master #1 Creature — Kor Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.2 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket 0.18 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.

    Auriok Steelshaper #4 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 5.06 USD 0.52 USD
    Cardmarket 0.61 EUR / 3.17 EUR
    Tcgplayer / 5.8 USD 0.82 USD
    Cardkingdom 0.79 USD / 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equip costs you pay cost less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Manapool 32.81 USD / 35.16 USD
    Tcgplayer / 33.3 USD 32.91 USD
    Cardmarket 20.6 EUR / 23.17 EUR
    Cardkingdom 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.