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"Find me cards equivalent to: Arna Kennerüd, Skycaptain"

Equivalent cards to Arna Kennerüd, Skycaptain (Esper: B/U/W, Legendary Creature — Human Knight) focusing on similar themes (counters, equipment/aura/token-copy interactions, ward, flying/lifelink, attack triggers):
1. Hakbal of the Surging Soul

  • Colors: B/U/W
  • Text: Flying, ward—Pay 3 life. Whenever one or more creatures you control become modified, draw a card.
  • Both deal with modification and have ward.
    2. Falco Spara, Pactweaver
  • Colors: B/U/G (slightly off-color but close)
  • Text: Flying, trample. Enters with shield counter. Can remove counters for advantage.
  • Close interaction with counters, flying, ward-like ability.
    3. Alela, Artful Provocateur
  • Colors: B/U/W
  • Text: Flying, deathtouch, lifelink. Whenever you cast an artifact or enchantment spell, create a 1/1 flying Faerie token.
  • Shares flying, lifelink, and cares about artifacts/enchantments.
    4. Qasali Pridemage (not legendary, but relevant)
  • Colors: G/W (not fully matching)
  • Text: Exalted (similar to modification triggers), focuses on attack triggers.
  • Some synergy, but doesn't hit all color marks or legendary status.

All are similar to Arna Kennerüd, Skycaptain in theme or mechanics, but no cards fully match all features. The closest on color and function are Hakbal of the Surging Soul and Alela, Artful Provocateur.

Found Cards

5 Results

Alela, Artful Provocateur

Arna Kennerüd, Skycaptain

Falco Spara, Pactweaver

Hakbal of the Surging Soul

Qasali Pridemage

Alela, Artful Provocateur #1197 Legendary Creature — Faerie Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Faerie
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
  • Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 20.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

    Arna Kennerüd, Skycaptain #371 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Lifelink Ward

    Rules

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • An Aura controlled by another player does not cause a creature you control to be modified.
  • If, for any reason, an Aura token that would be created with Arna Kennerüd's last ability can't be attached to the appropriate creature, that token isn't created. If an Equipment token that can't be attached to the appropriate creature would be created, that token enters the battlefield unattached.
  • To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents, such as the effect of Branching Evolution, apply as appropriate.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 3.49 USD
    Cardmarket 0.59 EUR / 1.94 EUR
    Tcgplayer 1.23 USD / 3.48 USD
    Manapool / 3.02 USD 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind ofcounteron it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

    Falco Spara, Pactweaver #372 Legendary Creature — Bird Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • If you cast a spell with casualty this way, you can pay the costs in any order, which means that you may remove a counter from a creature then sacrifice it to pay the casualty cost. Bear in mind that removing a +1/+1 counter this way will reduce a creature's power, which might prevent you from paying the casualty cost with that creature.
  • Removing a counter from a creature is an additional cost of casting the spell and may be combined with other additional costs or alternative costs that spell may have, such as casualty.
  • Removing a shield counter in this way isn't the same as regenerating a creature.
  • Shield counters don't prevent players from sacrificing creatures.
  • Prices

    Seller Price
    Cardmarket 8.79 EUR / 15 EUR
    Tcgplayer 22.92 USD
    Cardkingdom 22.99 USD
    Manapool 25.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Falco Spara enters with a shieldcounteron it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing acounterfrom a creature you control in addition to paying their other costs.

    Hakbal of the Surging Soul #123 Legendary Creature — Merfolk Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Explore

    Rules

  • Each of your Merfolk creatures will explore during the resolution of Hakbal of the Surging Soul's first ability. Players won't be able to respond between the explores.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • If you control multiple Merfolk, you choose the order in which they explore. Make sure it's clear which Merfolk is exploring before you reveal any cards.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Cardmarket 0.39 EUR
    Tcgplayer 0.19 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1counteron the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

    Qasali Pridemage #383 Creature — Cat Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • You must attack with exactly one creature for exalted abilities to trigger. Exalted abilities won't trigger if you attack a player with one creature and a planeswalker with another, for example, or if you attack with two creatures but one is removed from combat.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 3.99 USD
    Manapool / 1.76 USD 0.23 USD
    Cardmarket / 2.96 EUR 0.34 EUR
    Tcgplayer / 2.42 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ,Sacrificethis creature:Destroytarget artifact or enchantment.