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"Find me cards equivalent to: Arvad the Cursed"

Equivalent cards to Arvad the Cursed in B/W (Black, White) that boost legendary creatures:
1. Kethis, the Hidden Hand — Reduces legendary spells’ costs and recurs legendary cards.
2. Baird, Steward of Argive — Tax effect, legendary, not a boost.
3. Teshar, Ancestor’s Apostle — Legendary recursion, not a pump.
4. Odric, Lunarch Marshal — Shares keywords among creatures, white, not exclusively legendary.

Closest direct equivalent in ability is Kethis, the Hidden Hand, but no B/W legendary creature boosts just legendary stats exactly like Arvad the Cursed. Arvad the Cursed is unique for +2/+2 to legends in B/W.

Found Cards

4 Results

Arvad the Cursed

Baird, Steward of Argive

Kethis, the Hidden Hand

Odric, Lunarch Marshal

Arvad the Cursed #191 Legendary Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a legendary creature you control may become lethal if Arvad leaves the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer / 1.25 USD 0.32 USD
    Cardkingdom 0.35 USD / 3.49 USD
    Manapool 0.15 USD / 1.25 USD
    Cardmarket / 1.05 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, lifelink Other legendary creatures you control get +2/+2.

    Baird, Steward of Argive #4s Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment. This is a change from previous rules.
  • If you control Baird, your opponents can choose not to pay to attack with a creature that attacks "if able." If there's no other player, planeswalker, or battle to attack, that creature simply doesn't attack.
  • Prices

    Seller Price
    Manapool 0.8 USD
    Tcgplayer 1.68 USD
    Cardkingdom 1.79 USD
    Cardmarket 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

    Kethis, the Hidden Hand #211s Legendary Creature — Elf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kethis’s last ability affects only legendary cards that are in your graveyard at the time it resolves. Legendary cards put into your graveyard later in the turn won’t gain the ability. If you play a legendary card and it returns to your graveyard, it won’t have the ability anymore.
  • Kethis’s last ability doesn’t change when you can play the legendary cards. For example, if you have a legendary creature card in your graveyard, you can cast it only during your main phase when the stack is empty. If you have a legendary land card in your graveyard, you can play it only during your main phase and only if you have an available land play remaining.
  • You’ll still pay all costs for a legendary spell you cast this way, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Manapool 10.77 USD
    Cardmarket 7.36 EUR
    Tcgplayer 11.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 2.49 USD
    Cardmarket 0.47 EUR / 1.94 EUR
    Tcgplayer 0.51 USD / 3.32 USD
    Manapool / 1.41 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.