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6 Cards Found

AI 🤖 Find me cards equivalent to: Ash, Party Crasher

Equivalent cards to Ash, Party Crasher (red/white, haste, attacking triggers):

  • Swiftblade Vindicator (double strike, vigilance, haste synergy)
  • Anax and Cymede (heroic, boosts team on targeting)
  • Ardoz, Cobbler of War (boosts ETB creatures, haste)
  • Fervent Champion (has haste, boosts attackers)
  • Aurelia, Exemplar of Justice (mentor, haste, team buff)

All are red/white and benefit attacking or haste mechanics.

Results:

Anax and Cymede #186 Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Only creatures you control when the heroic ability resolves will get the bonuses. Creatures that come under your control later in the turn will not.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.85 USD
    Cardmarket 0.18 EUR / 1.03 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.32 USD
    Manapool 0.15 USD / 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

    Ardoz, Cobbler of War #29 Legendary Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.84 USD
    Cardmarket 3.98 EUR / 9 EUR
    Cardkingdom 4.49 USD
    Cardsphere 2.03 USD
    Manapool 4.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn. : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

    Ash, Party Crasher #201 Legendary Creature — Human Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
  • Each celebration ability has a different effect.
  • Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
  • Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
  • The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.1 USD
    Cardmarket 0.13 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1counteron Ash.

    Aurelia, Exemplar of Justice #356z Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Mentor

    Rules

  • Aurelia’s last ability resolves before attackers are chosen.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.
  • The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.
  • Prices

    Seller Price
    Tcgplayer 299.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

    Fervent Champion #124s Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Fervent Champion's last ability reduces only the generic mana in equip abilities. If those costs are only {3}, {2}, or {1}, that equip ability will be free to activate if it targets Fervent Champion.
  • Prices

    Seller Price
    Tcgplayer 1.73 USD
    Cardmarket 1.46 EUR
    Cardkingdom 2.29 USD
    Manapool 1.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost less to activate.

    Swiftblade Vindicator #203s Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature's attacking.
  • Prices

    Seller Price
    Tcgplayer 0.66 USD
    Cardmarket 1.02 EUR
    Cardkingdom 1.29 USD
    Manapool 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    Anax and Cymede Legendary Creature — Human Soldier Normal - ~$0.52

    Ardoz, Cobbler of War Legendary Creature — Goblin Shaman Normal - ~$4.42

    Ash, Party Crasher Legendary Creature — Human Peasant Normal - ~$0.2

    Aurelia, Exemplar of Justice Legendary Creature — Angel Normal - ~$299.99

    Fervent Champion Creature — Human Knight Normal - ~$1.76

    Swiftblade Vindicator Creature — Human Soldier Normal - ~$0.92

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