cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Ashenmoor Liege"

Cards equivalent to Ashenmoor Liege (B/R, pumps creatures, has an additional ability):
1. Deathbringer Liege (though it’s WB, not BR, it pumps and has an additional effect)
2. Creakwood Liege (BG, pumps and makes tokens with an extra effect)
3. Murderous Redcap (BR, shares hybrid mana, and has an enters/leaves battlefield effect, but doesn't pump others)
4. Rakdos Lord of Riots (BR, creature, buffs your spells)
5. Rakdos Keyrune (becomes a BR Knight creature, but doesn’t pump others)

None exactly match Ashenmoor Liege in color, type, and effects, but these are the closest in BR colors and related abilities. Lieges are mostly from Shadowmoor/Eventide and often pump two colors with an extra effect.

Found Cards

5 Results

Ashenmoor Liege

Creakwood Liege

Deathbringer Liege

Murderous Redcap

Rakdos Keyrune

Ashenmoor Liege #181 Creature — Elemental Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer / 8.34 USD 1.11 USD
    Cardmarket 0.42 EUR / 4.28 EUR
    Manapool / 6.05 USD 0.2 USD
    Cardkingdom 0.79 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.

    Creakwood Liege #301 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Since the token is black and green, it will get +2/+2 from Creakwood Liege as long as the Liege is on the battlefield.
  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.31 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

    Deathbringer Liege #85 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell that's both white and black, the last two abilities will both trigger. You may use them together to destroy any creature. To do so, put the "destroy" ability on the stack first, then put the "tap" ability on the stack, with each one targeting the same creature. When the abilities resolve, they'll tap the creature, then destroy it.
  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • The last ability can target any creature, not just a tapped creature (it doesn't say "target tapped creature"). When the ability resolves, check whether the creature is tapped or not. If it's tapped, you may destroy it. If it's not tapped, the ability does nothing.
  • Prices

    Seller Price
    Manapool 1.16 USD
    Cardkingdom / 17.99 USD 2.79 USD
    Cardmarket 0.9 EUR / 11.44 EUR
    Tcgplayer / 20 USD 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you maydestroytarget creature if it's tapped.

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.49 USD
    Cardmarket / 1.21 EUR 0.85 EUR
    Manapool 1.4 USD / 5.19 USD
    Tcgplayer 2.43 USD / 3.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Rakdos Keyrune #232 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.61 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.56 EUR 0.16 EUR
    Manapool / 0.18 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add or . : This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.