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"Find me cards equivalent to: Ashling, the Extinguisher"

Equivalent cards to Ashling, the Extinguisher (Black, forces sacrifice on combat damage, legendary not required):
1. Nezumi Shortfang / Stabwhisker the Odious — Damaging a player causes a discard, but not a sacrifice.
2. Indoraptor, the Perfect Hybrid — Whenever it deals combat damage to a player, that player sacrifices a creature.
3. Infernal Scarring (not equivalent, but grants a similar flavor — death triggers).
4. Virtus the Veiled — Whenever it deals combat damage to a player, that player loses half their life (different effect, but also a combat trigger).

Closest in effect:
Indoraptor, the Perfect Hybrid and Ashling, the Extinguisher share the most direct mechanical similarity (combat damage → sacrifice).

No exact color-black, sacrifice-on-damage legendary creatures other than Ashling and Indoraptor. Most are slightly different (discard, lose life, etc.).

Found Cards

4 Results

Ashling, the Extinguisher

Indoraptor, the Perfect Hybrid

Infernal Scarring

Virtus the Veiled

Ashling, the Extinguisher #33 Legendary Creature — Elemental Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target of the ability is chosen when Ashling's ability is put on the stack. When the ability resolves, the player dealt combat damage by Ashling sacrifices that creature if they still control it. Neither regeneration nor indestructible can save a creature from being sacrificed.
  • Prices

    Seller Price
    Cardkingdom / 99.99 USD 24.99 USD
    Tcgplayer / 81.29 USD 30.09 USD
    Manapool / 50.01 USD 17.58 USD
    Cardmarket 13.32 EUR / 26.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

    Indoraptor, the Perfect Hybrid #40 Legendary Creature — Dinosaur Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bloodthirst Menace

    Rules

  • If lethal damage is dealt to Indoraptor, its enrage ability triggers. Use Indoraptor's power from when it was last on the battlefield to determine how much damage it deals to the chosen player if they don't sacrifice a nontoken creature.
  • If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
  • Indoraptor, the Perfect Hybrid's bloodthirst ability counts all damage dealt to your opponents this turn, not just damage dealt by sources you control.
  • Prices

    Seller Price
    Manapool 1312.92 USD
    Tcgplayer 915 USD
    Cardkingdom 1499.99 USD
    Cardmarket 419.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless theysacrificea nontoken creature of their choice.

    Infernal Scarring #102 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Infernal Scarring and the enchanted creature are destroyed at the same time, the player will draw a card.
  • The player who controlled the creature when it died is the one who will draw a card.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.05 EUR / 0.13 EUR
    Tcgplayer 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

    Virtus the Veiled #7s Legendary Creature — Azra Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Azra
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Partner

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • In a Two-Headed Giant game, a player's life total is the same as their team's life total.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.
  • Prices

    Seller Price
    Cardkingdom 16.99 USD
    Manapool 12.5 USD
    Tcgplayer 17.43 USD
    Cardmarket 10.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, thenshuffle) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.