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"Find me cards equivalent to: Asmodeus the Archfiend"

Equivalent cards to Asmodeus the Archfiend (mono-black, card draw engine, self-damaging, legendary creatures) include:

  • Griselbrand – {B} legendary creature, has “Pay 7 life: Draw seven cards.”
  • Kothophed, Soul Hoarder – {B} legendary creature, draws cards when others die.
  • Necrotect of Unlife – Not an actual card, but similar card draw via life-loss exists in Necropotence (not legendary).
  • Yawgmoth, Thran Physician – {B} legendary creature, draws cards by paying life and sacrificing creatures.


Reason: All are mono-black, legendary, or have a strong card-draw paired with a life-loss drawback, like Asmodeus the Archfiend.

Found Cards

5 Results

Asmodeus the Archfiend

Griselbrand

Kothophed, Soul Hoarder

Necropotence

Yawgmoth, Thran Physician

Asmodeus the Archfiend #88s Legendary Creature — Devil God

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Devil
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Asmodeus the Archfiend leaves the battlefield before you activate its last ability, any cards exiled by its replacement effect remain exiled face down for the rest of the game. If you somehow return the same Asmodeus the Archfiend card to the battlefield, it will be a different object with no connection to those face-down cards.
  • If a card is exiled face-down and no player has been given permission to look at it, no player is allowed to look at it as long as it remains exiled face-down.
  • If your library is empty, no cards will be exiled but you won't lose the game due to drawing from an empty library.
  • Prices

    Seller Price
    Manapool 2.17 USD
    Cardmarket 15.47 EUR
    Tcgplayer 2.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Binding Contract — If you would draw a card, exile the top card of your library face down instead. : Draw seven cards. : Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

    Griselbrand #160★ Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying Lifelink

    Rules

  • You can’t activate Griselbrand’s ability if you have 6 or less life.
  • Prices

    Seller Price
    Manapool 10.93 USD / 10.93 USD
    Cardmarket 8.64 EUR
    Tcgplayer 11.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Pay 7 life: Draw seven cards.

    Kothophed, Soul Hoarder #104 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • It doesn't matter who controlled the permanent when it was put into a graveyard.
  • The triggered ability is mandatory. You can't decline to draw the card and lose life, even if you want to.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.37 USD
    Cardkingdom 0.69 USD / 0.79 USD
    Tcgplayer / 1.1 USD 0.29 USD
    Cardmarket 0.29 EUR / 0.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

    Necropotence #21 aka. Necro Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a discarded card isn't put into your graveyard (due to an effect such as that of Obstinate Baloth) or leaves your graveyard (perhaps because another effect returned it to your hand), it won't be exiled.
  • If you discard a card with madness and wish to cast it, Necropotence's ability won't exile that card. If you don't wish to cast it, you choose whether it ends up exiled or in your graveyard.
  • Necropotence's last ability creates a delayed triggered ability that will put the exiled card into your hand. That ability still triggers even if Necropotence is removed from the battlefield before your end step.
  • You can't look at the cards exiled by the last ability while they're face down.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skip your draw step. Whenever youdiscarda card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom / 149.99 USD 32.99 USD
    Cardmarket / 130.97 EUR 28.33 EUR
    Manapool / 87.36 USD 26.11 USD
    Tcgplayer / 100.45 USD 28.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)