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"Find me cards equivalent to: Assassin Gauntlet"

Cards similar to Assassin Gauntlet (type: Artifact — Equipment, color: U, enters and attaches, tap effect, loot on damage):
1. Mask of Riddles

  • Artifact — Equipment, U/B, grants Whenever this creature deals combat damage to a player, you may draw a card.
    2. Scytheclaw
  • Artifact — Equipment, colorless, enters attached, causes significant player effect on combat damage.
    3. Dowsing Dagger
  • Artifact — Equipment, U-color identity depending on deck, enters attached, triggered combat damage ability.

All are artifacts (mostly usable in U decks), interact with combat damage, and may attach on entering. None match all effects exactly, but Mask of Riddles is closest for blue decks (card draw on combat damage).

Found Cards

3 Results

Assassin Gauntlet

Mask of Riddles

Scytheclaw

Assassin Gauntlet #12 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 0.79 USD
    Manapool 0.15 USD / 0.19 USD
    Tcgplayer 0.3 USD / 0.29 USD
    Cardmarket / 0.24 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, thendiscarda card." Equip

    Mask of Riddles #25 aka. Finkel Suit Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a Mask of Riddles you control somehow winds up equipping a creature you don't control, Mask of Riddles's triggered ability will still trigger whenever that creature deals combat damage to a player (even if that player is you). You will control that ability, so you may draw a card.
  • Prices

    Seller Price
    Tcgplayer / 4.76 USD 0.64 USD
    Manapool 0.26 USD / 2.53 USD
    Cardkingdom / 3.49 USD 1.29 USD
    Cardmarket 0.26 EUR / 1.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip

    Scytheclaw #375 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.49 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip