cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Aura Thief

Equivalent cards to Aura Thief (Blue, steals/control auras):

  • Agent of Treachery (steals permanents, not just auras, but blue and commonly used for theft)
  • Clever Impersonator (copies any nonland permanent, can copy an aura)
  • Treacherous Blessing (not theft, but “Thief of Sanity” for reference, steals cards, blue/black)

No direct blue card does exactly what Aura Thief does. Aura Thief is unique in stealing all enchantments upon dying. Closest is Herald of Secret Streams for unique blue effects, and cloning/copying like Sakashima the Impostor.

Short reason: Aura Thief is very unique for its color and effect. No exact blue duplicates.

Results:

Agent of Treachery #2005 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token’s owner is the player who created it.
  • Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
  • If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
  • If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
  • Prices

    Seller Price
    Tcgplayer 5.95 USD
    Cardmarket 5.43 EUR / 5.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

    Aura Thief #26 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Gaining control of an enchantment often isn’t very interesting since it probably won’t change what the enchantment is doing. It only matters if the enchantment does something specifically to “you” or “an opponent” or if the enchantment has an activated ability (which only the controller can use).
  • Prices

    Seller Price
    Tcgplayer 5.46 USD / 69.76 USD
    Cardmarket 2.71 EUR / 34.67 EUR
    Cardkingdom 5.49 USD
    Cardsphere 5.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)

    Clever Impersonator #1429 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn’t copy any non-copy effects that have changed that permanent’s power, toughness, types, color, abilities, or so on.
  • If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won’t copy the number of loyalty counters on the original planeswalker.
  • If Clever Impersonator enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a nonland permanent that’s already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
  • If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
  • Remember that if you control more than one legendary permanent with the same name, you’ll choose one to remain on the battlefield and put the rest into their owner’s graveyard.
  • You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it’s put into the graveyard immediately (unless something is raising its toughness above 0).
  • You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn’t target that nonland permanent.
  • Prices

    Seller Price
    Tcgplayer 8.33 USD
    Cardmarket 9.25 EUR / 13.99 EUR
    Cardsphere 5.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any nonland permanent on the battlefield.

    Herald of Secret Streams #XLN-59 Creature — Merfolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a creature you control has become blocked, putting a +1/+1 counter on it won't cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 3.06 USD
    Cardmarket 3.09 EUR
    Cardkingdom 6.99 USD
    Cardsphere 2.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control with +1/+1 counters on them can't be blocked.

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Tcgplayer 8.69 USD / 85.72 USD
    Cardmarket 6.01 EUR / 70.11 EUR
    Cardkingdom 99.99 USD
    Cardsphere 8.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Treacherous Blessing #117 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you cast a spell that targets Treacherous Blessing, you choose whether you lose 1 life before or after you sacrifice it. You lose 1 life even if you sacrifice it first.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.33 USD
    Cardmarket 0.24 EUR / 0.21 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability,sacrificeit.

    Agent of Treachery Creature — Human Rogue Normal - ~$5.69

    Aura Thief Creature — Illusion Normal - ~$20.59

    Clever Impersonator Creature — Shapeshifter Normal - ~$9.3

    Herald of Secret Streams Creature — Merfolk Warrior Normal - ~$3.98

    Sakashima the Impostor Legendary Creature — Human Rogue Normal - ~$46.5

    Treacherous Blessing Enchantment Normal - ~$0.33

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!