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AI 🤖 Find me cards equivalent to: Autumn's Veil

Equivalent cards (Green, protection from Blue/Black spells):
1. Veil of Summer — Same color, also protects, but stronger; also draws a card.
2. Avoid Fate — Also Green, counter type, but only protects permanents from instants/auras.
3. Vines of Vastwood — Green, gives hexproof and pump, but doesn’t specifically mention blue/black.

Reason: All are green instants that protect against interaction, similar to Autumn's Veil. Veil of Summer is the closest and best upgrade.

Results:

Autumn's Veil #164 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Autumn’s Veil resolves, any spell you control that turn can still be targeted by spells that try to counter it (such as Cancel), regardless of their color. If those spells are blue or black at the time they would resolve, they will resolve, but the part of their effect that would counter the spell you control simply won’t do anything. Any other effects those spells have will work as normal.
  • After Autumn’s Veil resolves, no new blue or black spell may be cast that turn targeting a creature you control.
  • Autumn’s Veil affects any spells and creatures you happen to control at any point during the rest of the turn, not just spells and creatures you control as it resolves. That’s because it doesn’t grant an ability to those spells or creatures; rather, it affects the game rules and states something that’s now true about those spells and creatures.
  • Autumn’s Veil has no effect on abilities. After it resolves, spells you control may be countered by abilities from blue or black sources, and creatures you control may be targeted by abilities from blue or black sources.
  • Autumn’s Veil itself may be countered by blue or black spells. Its effect doesn’t apply until after it resolves.
  • If a creature you control is being targeted by a spell when Autumn’s Veil resolves, nothing happens right away. When that spell would resolve, its color is checked. If it’s blue or black, that creature will be an illegal target for that spell, and will be unable to be affected by it. If all that spell’s targets have become illegal by the time it would resolve, it won’t resolve.
  • Keep in mind that an Aura spell targets the permanent it will enchant (but an Aura on the battlefield doesn’t target the permanent it’s attached to).
  • Prices

    Seller Price
    Tcgplayer 0.45 USD / 9.53 USD
    Cardmarket 0.44 EUR / 4.97 EUR
    Cardkingdom 0.99 USD / 12.99 USD
    Cardsphere 0.46 USD
    Manapool 0.35 USD / 7.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

    Avoid Fate #73 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Avoid Fate must target an instant spell or an Aura spell as it’s cast, and it must be targeting an instant or an Aura spell at the time it resolves. It will still resolve if it starts out targeting a spell of one type but the target changes to a spell of the other type (thanks to Shunt, for instance) before it resolves.
  • Prices

    Seller Price
    Tcgplayer 8.89 USD / 19.73 USD
    Cardmarket 3.41 EUR / 9.39 EUR
    Cardkingdom 10.99 USD / 24.99 USD
    Cardsphere 7.56 USD
    Manapool 6.74 USD / 21.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target instant or Aura spell that targets a permanent you control.

    Veil of Summer #1024 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target your spells after Veil of Summer resolves. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • If your opponents have cast more than one blue or black spell, you still draw only one card as Veil of Summer resolves.
  • Veil of Summer has no effect until it resolves. It can be countered.
  • Prices

    Seller Price
    Tcgplayer 14.11 USD / 26.39 USD
    Cardmarket 14.66 EUR / 27.89 EUR
    Cardkingdom 17.99 USD / 34.99 USD
    Manapool 16.64 USD / 28.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

    Vines of Vastwood #ZEN-193 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • This is not the same as hexproof. If, for example, you target one of your opponent's creatures, your opponents won't be able to target their own creature with spells or abilities.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardkingdom 2.29 USD
    Cardsphere 0.97 USD
    Manapool 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

    Autumn's Veil Instant Normal - ~$4.22

    Avoid Fate Instant Normal - ~$12.59

    Veil of Summer Instant Normal - ~$22.7

    Vines of Vastwood Instant Normal - ~$1.24

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