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"Find me cards equivalent to: Aveline de Grandpré"

Here are some cards similar to Aveline de Grandpré (Legendary Creature — Human Assassin, green, deathtouch synergy, counters, disguise/morph-like ability):
1. Hapatra, Vizier of Poisons
Type: Legendary Creature — Human Cleric
Color: G/B
Text: Whenever one or more -1/-1 counters are placed on a creature you control, create a 1/1 green Snake creature token with deathtouch.

Reason: Synergy with counters and deathtouch, similar color identity.
2. Fynn, the Fangbearer
Type: Legendary Creature — Human Warrior
Color: G
Text: Deathtouch. Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.

Reason: Deathtouch trigger, green legendary, similar mechanic.
3. Hooded Blightfang
Type: Creature — Snake
Color: B
Text: Deathtouch. Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.

Reason: Deathtouch synergy, slight color overlap.
4. Nethroi, Apex of Death
Type: Legendary Creature — Cat Nightmare Beast
Color: B/G/W
Text: Deathtouch, lifelink, mutate.

Reason: Legendary, deathtouch, mutate/disguise-like ability, partial color identity.

All results include the searched card Aveline de Grandpré for reference. No exact match for the disguise ability, but Nethroi, Apex of Death is the closest for mutate-style play.

Found Cards

5 Results

Aveline de Grandpré

Fynn, the Fangbearer

Hapatra, Vizier of Poisons

Hooded Blightfang

Nethroi, Apex of Death

Aveline de Grandpré #220 Legendary Creature — Human Assassin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Disguise

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
  • Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
  • If a creature you control with deathtouch deals combat damage to a player at the same time it’s dealt lethal damage (perhaps because it has trample and was blocked), it will die before Aveline’s triggered ability resolves and puts +1/+1 counters on it.
  • If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Manapool 0.62 USD / 0.62 USD
    Cardmarket 0.74 EUR
    Tcgplayer 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

    Fynn, the Fangbearer #1449 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • Losing the game because a player (preferably an opponent) has ten or more poison counters is a rule of the game. Fynn doesn't have to still be on the battlefield when someone (preferably an opponent) gets their tenth poison counter.
  • Prices

    Seller Price
    Cardmarket 26.16 EUR / 27.6 EUR
    Cardkingdom / 59.99 USD 42.99 USD
    Tcgplayer / 55.35 USD 53.53 USD
    Manapool 55.83 USD / 56.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    Hapatra, Vizier of Poisons #123 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you put any number of -1/-1 counters on more than one creature at once, Hapatra's last ability triggers once for each of those creatures.
  • If you put enough -1/-1 counters on Hapatra so that its toughness is 0 or less, its last ability triggers.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.38 USD
    Cardmarket 0.32 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Hapatra deals combat damage to a player, you may put a -1/-1counteron target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

    Hooded Blightfang #357 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Hooded Blightfang's triggered abilities trigger when it attacks and when it deals damage to a planeswalker, as long as it still has deathtouch.
  • In a Two-Headed Giant game, Hooded Blightfang's middle ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Tcgplayer / 2.87 USD 1.53 USD
    Cardmarket / 1.83 EUR 1.46 EUR
    Manapool 1.09 USD / 1.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker,destroythat planeswalker.

    Nethroi, Apex of Death #197s Legendary Creature — Cat Nightmare Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Nightmare
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink Mutate

    Rules

  • If the power of the target creature cards change while in your graveyard, most likely because one has a characteristic-defining ability that defines a * in its power, the total power of the creatures may become greater than 10. If this happens, the entire selection of targets is illegal and nothing is returned to the battlefield.
  • Nethroi's triggered ability can return any combination of creatures whose powers total 10 or less. For example, it could target ten 1/1 creature cards, two 5/5 creature cards, and so on. Regardless of what other creature cards you choose as targets, you can also choose any number of creature cards with power 0 as targets.
  • Use the power of the creature cards as they exist in your graveyard to determine whether they can be the targets of Nethroi's triggered ability. For example, a 0/0 creature card that will enter the battlefield as a copy of a 15/15 creature can be returned, as can five 0/0 creature cards that will each enter the battlefield with three +1/+1 counters on them.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Tcgplayer 9.16 USD
    Cardmarket 1.5 EUR / 3.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.