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AI 🤖 Find me cards equivalent to: Aven Tactician

Equivalent cards to Aven Tactician (white creature, flying, +1/+1 counter support) include:

  • Abzan Falconer (flying, outlast, grants flying to creatures with +1/+1 counters)
  • Glorious Protector (flying, can protect creatures)
  • Sage of Hours (blue, but notable for +1/+1 counters; if you want white only, Mesa Sentinels)
  • Juniper Order Ranger (adds +1/+1 counters, though no flying)
  • Aerial Responder (flying and lifelink, no counters but similar small flier)

Most white flyers with a +1/+1 counter effect are rare; Aven Tactician is fairly unique. Closest in function is Abzan Falconer.

Results:

Abzan Falconer #2 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 2.04 USD
    Cardmarket 0.19 EUR / 0.62 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has flying.

    Aerial Responder #6 Creature — Dwarf Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, lifelink

    Aven Tactician #6 Creature — Bird Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bolster Flying

    Rules

  • Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Aven Tactician’s bolster ability.
  • You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves. That could be the creature with the bolster ability, if it’s still under your control and has the least toughness.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.26 USD
    Cardmarket 0.1 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1counteron it.)

    Glorious Protector #12s Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Flying Foretell

    Rules

  • Auras attached to any exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • Glorious Protector's enters-the-battlefield ability doesn't target any creatures. You choose which non-Angel creatures to exile, if any, as that ability resolves.
  • If Glorious Protector leaves the battlefield before its triggered ability resolves, no creatures will be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 1.5 USD
    Cardmarket 0.65 EUR / 1.12 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell

    Juniper Order Ranger #21 Creature — Human Knight Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature doesn't enter with a +1/+1 counter on it. It enters, then the ability triggers. If either that creature or Juniper Order Ranger leaves the battlefield before the ability resolves, the remaining creature will still get a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, put a +1/+1counteron that creature and a +1/+1counteron this creature.

    Sage of Hours #50 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • Prices

    Seller Price
    Tcgplayer 12.88 USD / 21.25 USD
    Cardmarket 6.14 EUR / 13.41 EUR
    Cardkingdom 9.99 USD
    Cardsphere 11.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

    Abzan Falconer Creature — Human Soldier Normal - ~$0.64

    Aerial Responder Creature — Dwarf Soldier Normal - ~$0.26

    Aven Tactician Creature — Bird Soldier Normal - ~$0.21

    Glorious Protector Creature — Angel Cleric Normal - ~$1.07

    Juniper Order Ranger Creature — Human Knight Ranger Normal - ~$0.28

    Sage of Hours Creature — Human Wizard Normal - ~$12.46

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