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AI 🤖 Find me cards equivalent to: Awaken the Ancient

Cards equivalent to Awaken the Ancient (red, turns a land into a creature) include:

  • Elemental Mastery (enchants a creature to make tokens)
  • Spreading Flames (creates a temporary creature from noncreature permanent)
  • Rude Awakening (green, untaps lands and animates them temporarily, but not red)
  • Koth of the Hammer (his second loyalty ability makes a Mountain a 4/4)

Direct red equivalents are rare, but Koth of the Hammer is closest, as it animates Mountains into creatures.

Reason: Red rarely has permanent land animation, most are temporary like Koth or token-generators.

Results:

Awaken the Ancient #126 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.
  • Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.
  • If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.
  • The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R}. It can be affected by anything that affects either a land or a creature.
  • This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.41 USD
    Cardmarket 0.13 EUR / 0.53 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

    Elemental Mastery #90 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD / 10.64 USD
    Cardmarket 0.6 EUR / 4.33 EUR
    Cardkingdom 1.29 USD / 8.99 USD
    Cardsphere 1.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

    Koth of the Hammer #1248 Legendary Planeswalker — Koth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Koth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the {T} symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.
  • Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.
  • Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.
  • Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.
  • Prices

    Seller Price
    Tcgplayer 4.32 USD / 4.56 USD
    Cardmarket 3.47 EUR / 3.58 EUR
    Cardsphere 3.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
    −2 Add for each Mountain you control.
    −5 You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"

    Rude Awakening #160 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Lands that enter the battlefield or otehrwise come under your control after Rude Awakening resolves won’t be affected.
  • Prices

    Seller Price
    Tcgplayer 0.78 USD / 2.21 USD
    Cardmarket 0.52 EUR / 1.6 EUR
    Cardkingdom 3.99 USD
    Cardsphere 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)

    Spreading Flames #143 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Spreading Flames has multiple targets, and some, but not all, are illegal targets when Spreading Flames tries to resolve, Spreading Flames will still deal damage to the remaining legal targets according to the original damage division. If all the targets are illegal, the spell won’t resolve.
  • You announce how the damage will be divided as part of casting Spreading Flames. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.41 USD
    Cardmarket 0.04 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spreading Flames deals 6 damage divided as you choose among any number of target creatures.

    Awaken the Ancient Enchantment — Aura Normal - ~$0.38

    Elemental Mastery Enchantment — Aura Normal - ~$4.01

    Koth of the Hammer Legendary Planeswalker — Koth Normal - ~$3.97

    Rude Awakening Sorcery Normal - ~$1.67

    Spreading Flames Instant Normal - ~$0.24

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