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"Find me cards equivalent to: Awaken the Ancient"

Equivalent cards (red, Enchantment — Aura, animates a land):

  • Awaken the Ancient (original)
  • Genju of the Spires — Enchants Mountain, Mountain can become a 6/1 red Spirit creature until end of turn.
  • Spitting Earth and Dance of the Skywise are not auras or not red/land specific.

Closest match is Genju of the Spires, but note the animation effect is temporary and stats differ. No other card is exactly identical.

Found Cards

4 Results

Awaken the Ancient

Dance of the Skywise

Genju of the Spires

Spitting Earth

Awaken the Ancient #126 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.
  • Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.
  • If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.
  • The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R}. It can be affected by anything that affects either a land or a creature.
  • This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.29 USD
    Cardmarket / 0.93 EUR 0.14 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Tcgplayer 0.24 USD / 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

    Dance of the Skywise #50 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Dance of the Skywise resolves, the creature can gain abilities as normal.
  • Dance of the Skywise overrides all previous effects that set the creature’s power or toughness to specific values. However, effects that set its power or toughness to specific values that start to apply after Dance of the Skywise resolves will override this effect.
  • Effects that modify the power or toughness of the creature, such as the effects of Giant Growth or Hall of Triumph, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • The target creature will lose all other colors and creature types and be blue, a Dragon, and an Illusion. It will retain any other types it may have had, such as artifact.
  • The target creature will lose any abilities it may have gained prior to Dance of the Skywise resolving. Notably, if the creature is a face-down creature with morph or megamorph, you can’t turn it face up, as it wouldn’t have a morph or megamorph cost when face up (because it’s lost all abilities other than flying).
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.93 USD
    Cardmarket / 0.36 EUR 0.24 EUR
    Cardkingdom 0.39 USD / 1.99 USD
    Manapool 0.15 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

    Genju of the Spires #6 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.51 EUR
    Manapool 0.29 USD
    Tcgplayer 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.

    Spitting Earth #116 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.16 EUR
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spitting Earth deals damage to target creature equal to the number of Mountains you control.