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"Find me cards equivalent to: Awaken the Ancient"

Equivalent cards to Awaken the Ancient (Red, Enchantment — Aura, animates a land):
1. Elemental Mastery — Enchantment — Aura, Red, enchants a creature and creates creatures, not a land, but similar in color/type.
2. Spreading Flames — Not a direct Aura but similar in theme for Red, affecting lands.
3. Reality Acid (Blue) and Genju of the Spires (Red, Enchantment — Aura, enchants a Mountain and animates it, but as a 6/1 Spirit).

Closest in color/type/effect:

  • Awaken the Ancient
  • Genju of the Spires (Red, Aura, Mountain-animator)

There are very few red auras that animate lands; Genju of the Spires is the closest.

Found Cards

5 Results

Awaken the Ancient

Elemental Mastery

Genju of the Spires

Reality Acid

Spreading Flames

Awaken the Ancient #126 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.
  • Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.
  • If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.
  • The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R}. It can be affected by anything that affects either a land or a creature.
  • This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.9 EUR 0.26 EUR
    Tcgplayer / 0.64 USD 0.24 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

    Elemental Mastery #90 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 1.29 USD
    Tcgplayer / 16.37 USD 2.78 USD
    Cardmarket 0.72 EUR / 4.49 EUR
    Manapool / 8.07 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

    Genju of the Spires #6 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Tcgplayer 0.73 USD
    Manapool 0.3 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.

    Reality Acid #81 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Vanishing

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.35 USD
    Tcgplayer / 0.97 USD 0.39 USD
    Manapool / 1.06 USD 0.15 USD
    Cardmarket / 0.56 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.

    Spreading Flames #143 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Spreading Flames has multiple targets, and some, but not all, are illegal targets when Spreading Flames tries to resolve, Spreading Flames will still deal damage to the remaining legal targets according to the original damage division. If all the targets are illegal, the spell won’t resolve.
  • You announce how the damage will be divided as part of casting Spreading Flames. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Cardmarket / 0.37 EUR 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.11 USD / 0.3 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spreading Flames deals 6 damage divided as you choose among any number of target creatures.