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"Find me cards equivalent to: Awakened Skyclave"

Equivalent cards to Awakened Skyclave in green are:
1. Wakeroot Elemental — Creature — Elemental, allows you to animate lands into creatures.
2. Dryad of the Ilysian Grove — Creature, makes your lands all land types and taps for any color.
3. Llanowar Loamspeaker — Creature, can animate lands and tap for any color.
4. Rattleclaw Mystic — Creature, taps for any color, though not a land.

All of these are green creatures with mana abilities or land-related synergies. Awakened Skyclave is unique for mixing vigilance, haste, and being a land.

Found Cards

4 Results

Dryad of the Ilysian Grove

Llanowar Loamspeaker

Rattleclaw Mystic

Wakeroot Elemental

Dryad of the Ilysian Grove #191 Enchantment Creature — Nymph Dryad

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/4
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dryad of the Ilysian Grove’s first ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Escape to the Wilds.
  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{T}: Add {G}.”). They’ll still have their other subtypes and abilities.
  • Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Tcgplayer 37.53 USD / 38.65 USD
    Cardmarket / 40.02 EUR 30.77 EUR
    Cardkingdom 57.99 USD / 54.99 USD
    Manapool / 38.54 USD 36.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

    Llanowar Loamspeaker #170s Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Llanowar Loamspeaker's second ability doesn't untap the land that becomes a creature.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 1 EUR
    Manapool 1 USD
    Tcgplayer 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

    Rattleclaw Mystic #144s Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Although turning a face-down creature with morph face up doesn't use the stack, Rattleclaw Mystic's triggered ability does use the stack, and players can respond to that ability. Notably, you can't turn Rattleclaw Mystic face up while casting a spell or activating an ability. You'll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Manapool 1.99 USD
    Cardmarket 1.03 EUR
    Cardkingdom 3.99 USD
    Tcgplayer 2.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add , , or . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, add .

    Wakeroot Elemental #202p Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Wakeroot Elemental’s ability can target a land that’s already a creature or a land that’s already untapped. The ability will untap it if possible and set its base power and toughness to 5/5. Any counters or effects modifying that creature’s power and toughness will continue to apply, and any effects that set the creature’s power and toughness will be overwritten.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR / 0.42 EUR
    Tcgplayer / 0.8 USD 0.5 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool / 0.52 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)