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5 Cards Found

AI 🤖 Find me cards equivalent to: Baloth Prime

There's no card called Baloth Prime. Did you mean Baloth Primeval? If so, cards equivalent to Primeval Titan (a similar effect) and Baloth (type) would include:

  • Rampaging Baloths (creates Baloths and ramps lands)
  • Woodfall Primus (big green creature with additional ETB effect)
  • Realm Seekers (fetches lands from library)

All are green and share power/ramp qualities with Primeval Titan.

Results:

Baloth Prime #33 Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 10/10
Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Baloth Prime leaves the battlefield at the same time as you sacrifice one or more lands (probably because you also sacrificed Baloth Prime), its second ability triggers for each of those lands.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardkingdom 0.79 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters tapped with six stun counters on it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.) Whenever yousacrificea land, create a tapped 4/4 green Beast creature token and untap this creature. ,Sacrificea land: You gain 2 life.

    Primeval Titan #365 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Trample

    Rules

  • You may find any land cards, not just basic land cards.
  • Prices

    Seller Price
    Tcgplayer 5.45 USD / 77.57 USD
    Cardmarket 6.89 EUR / 103.63 EUR
    Cardkingdom 5.49 USD / 89.99 USD
    Manapool 5.66 USD / 68.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, thenshuffle

    Rampaging Baloths #104 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.79 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

    Realm Seekers #226 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Realm Seekers enters the battlefield directly from a player's hand without being cast, it counts itself when determining the value of X.
  • The value of X is determined as Realm Seekers enters the battlefield. Players can cast spells and activate abilities while Realm Seekers is on the stack to remove cards from their hands if they wish, and this will result in fewer counters being placed on Realm Seekers as it enters the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1counterfrom this creature: Search your library for a land card, reveal it, put it into your hand, thenshuffle

    Woodfall Primus #135 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist Trample

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 1.93 USD / 24.25 USD
    Cardmarket 0.72 EUR / 13.26 EUR
    Cardkingdom 0.79 USD / 32.99 USD
    Manapool 1.28 USD / 22.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,destroytarget noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Baloth Prime Creature — Beast Normal - ~$0.53

    Primeval Titan Creature — Giant Normal - ~$45.42

    Rampaging Baloths Creature — Beast Normal - ~$0.4

    Realm Seekers Creature — Elf Scout Normal

    Woodfall Primus Creature — Treefolk Shaman Normal - ~$12.2

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