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"Find me cards equivalent to: Bamboozling Beeble"

Cards equivalent to Bamboozling Beeble (Creature – Beeble, Blue, interacts with dice and/or protection):
1. Chittering Doom – Blue, creates Beeble tokens, focuses on dice interactions.
2. Grusilda, Monster Masher – Black/red but interacts with Un-set mechanics (not blue).
3. Summon the Pack – Black, not blue, but interacts with dice.
4. Flaxen Intruder – Green, interacts with Beebles but not dice or blue.

Closest blue card: Chittering Doom (but not exactly the same abilities).
Reason: Dice rolling is rare in blue cards. Bamboozling Beeble is unique among blue creatures for dice manipulation with protection. No other direct matches.

Found Cards

4 Results

Bamboozling Beeble

Chittering Doom

Grusilda, Monster Masher

Summon the Pack

Bamboozling Beeble #323 Creature — Beeble

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Beeble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • You choose which roll to ignore after seeing all the results. The ignored roll is considered never to have happened. It can’t cause any abilities to trigger, and no effect will see its result.
  • Prices

    Seller Price
    Tcgplayer 3.17 USD
    Cardmarket 0.79 EUR
    Manapool 3.5 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

    Chittering Doom #104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • Any die roll that has a numerical result counts, as long as that result is 4 or greater.
  • If you roll multiple dice at the same time, each one that results in a roll of 4 or greater will cause the ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.35 USD
    Manapool / 5.73 USD 0.15 USD
    Cardmarket / 1.23 EUR 0.15 EUR
    Tcgplayer 0.33 USD / 8.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

    Grusilda, Monster Masher #48 Legendary Creature — Zombie Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Villain
  • Languages:
    Layout:
    Normal

    Rules

  • A combined creature is one of the following: a creature put onto the battlefield using Grusilda's activated ability, a host creature with an augment card attached to it, a melded creature, or a merged permanent.
  • If you use Grusilda's ability to combine a creature card with augment with a nonhost creature card, the resulting creature will have augment but won't be attached to a host. It (meaning both cards) will be put into your graveyard as a state-based action.
  • If you use Grusilda's ability to combine two host creature cards, you can later attach a card with augment to that creature.
  • You can use Grusilda's ability to put a host creature card and a creature card with augment onto the battlefield combined.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.3 USD
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Combined, enchanted, and equipped creatures you control have menace. , : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

    Summon the Pack #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • You can use any unopened, official Magic booster pack, including promotional booster packs.
  • You must put all the creature cards revealed this way onto the battlefield.
  • You own creatures put onto the battlefield this way. If they die, they’ll go to your graveyard. They can be returned to your hand, shuffled into your library, and so on.
  • Prices

    Seller Price
    Manapool 0.53 USD / 0.67 USD
    Tcgplayer 0.68 USD / 2.64 USD
    Cardkingdom / 1.49 USD 0.99 USD
    Cardmarket / 2.27 EUR 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)