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"Find me cards equivalent to: Bandit's Haul"

Equivalent colorless artifact cards to Bandit's Haul that make mana and/or generate value with counters:
1. Midnight Clock – Adds blue, and with counters, draws a card.
2. The Celestus – Adds any color, loots, and can gain life.
3. Decanter of Endless Water – Taps for any color, no counter/draw synergy.
4. Tamiyo's Journal – Generates Clues (draws), builds up counters.
5. Shrine of Loyal Legions – Uses counters, makes tokens instead of draw, but close in counter management.

None do exactly crime triggers, but these match mana production and counter-driven card advantage. Bandit's Haul is unique in its crime synergy and double use (mana plus future draw).

Found Cards

6 Results

Bandit's Haul

Decanter of Endless Water

Midnight Clock

Shrine of Loyal Legions

Tamiyo's Journal

The Celestus

Bandit's Haul #240 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Rules

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
  • Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
  • The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.26 USD / 0.34 USD
    Cardmarket 0.13 EUR / 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you commit a crime, put a lootcounteron this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) : Add one mana of any color. , , Remove two loot counters from this artifact: Draw a card.

    Decanter of Endless Water #309 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 3.9 USD 1.71 USD
    Cardkingdom / 6.99 USD 4.99 USD
    Cardmarket / 3.59 EUR 2.45 EUR
    Tcgplayer / 6.49 USD 5.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You have no maximum hand size. : Add one mana of any color.

    Midnight Clock #2217 Artifact

    Info

    Color:
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    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability.
  • Prices

    Seller Price
    Manapool 2.01 USD / 3.67 USD
    Cardkingdom 2.99 USD / 2.99 USD
    Tcgplayer / 4.42 USD 2.25 USD
    Cardmarket / 5.69 EUR 1.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put an hourcounteron this artifact. At the beginning of each upkeep, put an hourcounteron this artifact. When the twelfth hourcounteris put on this artifact,shuffleyour hand and graveyard into your library, then draw seven cards. Exile this artifact.

    Shrine of Loyal Legions #155 Artifact

    Info

    Color:
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    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 2.44 USD
    Manapool / 0.86 USD 0.15 USD
    Cardkingdom 0.35 USD / 1.99 USD
    Cardmarket / 1.27 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep and whenever you cast a white spell, put a chargecounteron this artifact. , ,Sacrificethis artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each chargecounteron this artifact.

    Tamiyo's Journal #265†b Legendary Artifact — Book

    Info

    Color:
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    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
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  • Book
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    Layout:
    Normal
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    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Tcgplayer 4.95 USD
    Manapool 2.73 USD
    Cardmarket 6.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") ,Sacrificethree Clues: Search your library for a card, put that card into your hand, thenshuffle

    The Celestus #94086 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If it's neither day nor night, it becomes day as The Celestus enters. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do,discarda card.