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"Find me cards equivalent to: Banish into Fable"

Equivalent cards to Banish into Fable in UW (Blue/White), that are instants and bounce nonland permanents, include:
1. Banish into Fable (original)
2. Aether Gust — Instant, can bounce a red or green spell or permanent.
3. Fateful Absence — Instant, destroys a creature or planeswalker, controller investigates.
4. Settle Beyond Reality — Exiles a creature, creates a 2/2 token (white, but not an instant).
5. Mission Briefing — Lets you cast an instant from your graveyard (not a direct bounce, but useful in UW instants).

Summary: Direct equivalents are rare, but Aether Gust and Fateful Absence share similar UW instant interaction. No card exactly matches the copy/knight effect.

Found Cards

5 Results

Aether Gust

Banish into Fable

Fateful Absence

Mission Briefing

Settle Beyond Reality

Aether Gust #330 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it no longer exists. This works against a spell that can’t be countered.
  • The owner of the target spell or permanent chooses to put it either on the top or bottom of their library.
  • Prices

    Seller Price
    Manapool 1.45 USD / 1.59 USD
    Cardkingdom / 2.49 USD 2.49 USD
    Tcgplayer 2.21 USD / 1.84 USD
    Cardmarket 1.68 EUR / 3.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.

    Banish into Fable #325 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the target nonland permanent is an illegal target by the time Banish into Fable tries to resolve, the spell won't resolve. You won't create a Knight token.
  • If you control one permanent that's an artifact and an enchantment, you'll copy Banish into Fable twice.
  • The triggered ability that copies Banish into Fable resolves and creates copies of Banish into Fable even if Banish into Fable is countered. The ability and the copies resolve before Banish into Fable itself resolves.
  • Whether you control an artifact and/or an enchantment is checked only as the triggered ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.24 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

    Fateful Absence #93902 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Mission Briefing #44p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • If you cast a spell this way and that card is exiled, it's considered a new object in the zone it's put into. It won't be exiled if it's put into your graveyard later in the turn.
  • Mission Briefing doesn't change when you can cast the chosen card. For example, if you choose a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Mission Briefing is still on the stack while you choose an instant or sorcery card in your graveyard. Your Mission Briefing can't be to give yourself that same Mission Briefing.
  • The instant or sorcery card you choose may be one that you just surveilled into your graveyard.
  • When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer / 1.2 USD 0.53 USD
    Cardmarket 0.44 EUR / 0.61 EUR
    Cardkingdom 2.29 USD
    Manapool / 0.57 USD 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Settle Beyond Reality #30 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token you control is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature you control returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.09 USD / 0.1 USD
    Cardmarket / 0.12 EUR 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.