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5 Cards Found

AI 🤖 Find me cards equivalent to: Baron Sengir

Equivalent cards to Baron Sengir (Black Vampire lords or legendary Vampires with similar abilities):
1. Sengir, the Dark Baron – Legendary Vampire, similar stats, grows when opponents lose.
2. Vito, Thorn of the Dusk Rose – Legendary Vampire, life drain effect.
3. Drana, the Last Bloodchief – Legendary Vampire, ability interacts with creatures dying.
4. Kalitas, Bloodchief of Ghet – Legendary Vampire legend, strong creature-control abilities.


Reason: All are black Legendary Vampires with impactful board or life manipulation.

Results:

Baron Sengir #37 Legendary Creature — Vampire Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The Baron’s ability will only regenerate creatures with type “Vampire,” regardless of whether the creature has “Vampire” in its name.
  • Although Baron Sengir is now a Vampire, it still can’t regenerate itself.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2counteron Baron Sengir. : Regenerate another target Vampire.

    Drana, the Last Bloodchief #1684 Legendary Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.
  • If Drana attacks a planeswalker, that planeswalker's controller is the defending player.
  • The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.
  • The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.64 USD
    Cardmarket 1.99 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1counteron it. The creature is a Vampire in addition to its other types.

    Kalitas, Bloodchief of Ghet #99 Legendary Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The power and toughness of the token are based on the destroyed creature’s last existence on the battlefield. The token doesn’t have any of the destroyed creature’s other characteristics.
  • You get the token, not the player who controlled the creature.
  • If the targeted creature has indestructible or regenerates, you won’t get a Vampire token. Similarly, if the targeted creature is destroyed but a replacement effect moves it to a different zone instead of its owner’s graveyard, you won’t get a Vampire token.
  • Prices

    Seller Price
    Tcgplayer 7.41 USD / 21.48 USD
    Cardmarket 3.6 EUR / 7.86 EUR
    Cardkingdom 6.99 USD / 17.99 USD
    Cardsphere 5.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , :Destroytarget creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

    Sengir, the Dark Baron #568 Legendary Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If Sengir, the Dark Baron is dealt lethal damage at the same time as other creatures, they die at the same time. The second ability won't resolve in time to save Sengir, the Dark Baron.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you and another player lose the game at the same time, the third ability won't resolve in time to save you.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Sengir, the Dark Baron's third ability will trigger no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardmarket 0.3 EUR / 0.46 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

    Vito, Thorn of the Dusk Rose #487 Legendary Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Vito's first ability doesn't deal damage, you won't gain life when it resolves if Vito has lifelink.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Vito's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Vito's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Tcgplayer 10.97 USD
    Cardmarket 5.96 EUR
    Cardsphere 11.82 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.

    Baron Sengir Legendary Creature — Vampire Noble Normal

    Drana, the Last Bloodchief Legendary Creature — Vampire Cleric Normal - ~$2.37

    Kalitas, Bloodchief of Ghet Legendary Creature — Vampire Warrior Normal - ~$10.1

    Sengir, the Dark Baron Legendary Creature — Vampire Noble Normal - ~$0.44

    Vito, Thorn of the Dusk Rose Legendary Creature — Vampire Cleric Normal - ~$9.58

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