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4 Cards Found

AI 🤖 Find me cards equivalent to: Barrin, Master Wizard

Equivalent blue cards with a similar effect to Barrin, Master Wizard (sacrificing creatures to bounce) include:
1. Malevolent Hermit // Benevolent Geist – Provides a sac outlet for value with blue.
2. Ninja of the Deep Hours – Ninjutsu bounces creatures for extra effects.
3. Cavern Harpy – Lets you bounce creatures to your hand repeatedly.


Reason: All offer repeated creature bounce or self-bounce in blue, similar to Barrin's ability.

Results:

Barrin, Master Wizard #63 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.42 USD
    Cardmarket 4.75 EUR
    Cardkingdom 4.99 USD
    Cardsphere 5.14 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea permanent: Return target creature to its owner's hand.

    Cavern Harpy #PLS-97 Creature — Harpy Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Harpy
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the creature to return on resolution of the triggered ability. This is not targeted.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.22 EUR / 0.5 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.

    Malevolent Hermit (Malevolent Hermit // Benevolent Geist) #61 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Disturb Transform

    Rules

  • "Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."
  • A spell cast this way enters the battlefield with its back face up.
  • Disturb is found only on the front faces of some double-faced cards.
  • If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
  • The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
  • When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
  • Prices

    Seller Price
    Tcgplayer 1.31 USD / 24.32 USD
    Cardmarket 1.06 EUR / 3.3 EUR
    Cardkingdom 2.29 USD / 19.99 USD
    Cardsphere 1.3 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature:Countertarget noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

    Benevolent Geist (Malevolent Hermit // Benevolent Geist) #61 Creature — Spirit Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • "Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."
  • A spell cast this way enters the battlefield with its back face up.
  • Disturb is found only on the front faces of some double-faced cards.
  • If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
  • The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
  • When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
  • Prices

    Seller Price
    Tcgplayer 1.31 USD / 24.32 USD
    Cardmarket 1.06 EUR / 3.3 EUR
    Cardkingdom 2.29 USD / 19.99 USD
    Cardsphere 1.3 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

    Ninja of the Deep Hours #21 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
  • The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Tcgplayer 1.39 USD
    Cardmarket 1.45 EUR
    Cardsphere 1.5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

    Barrin, Master Wizard Legendary Creature — Human Wizard Normal - ~$5.28

    Cavern Harpy Creature — Harpy Beast Normal - ~$2.24

    Benevolent Geist Creature — Spirit Wizard Transform - ~$7.02

    Ninja of the Deep Hours Creature — Human Ninja Normal - ~$3.5

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