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"Find me cards equivalent to: Barrow-Blade"

Equivalent cards to Barrow-Blade (Artifact — Equipment, colorless, grants +1/+1, removes abilities upon block interaction) are rare, but here are some similar and related cards:
1. Shadowspear
Type: Artifact — Equipment
Color: C
Text: Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Reason: Also a colorless equipment that interacts with abilities, although it affects a different set of abilities and is a bit broader.
2. Pithing Needle
Type: Artifact
Color: C
Text: As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Reason: Not an Equipment, but a colorless artifact that removes abilities (though only activated ones).

Note: There are no exact matches in the same color that remove all abilities from blocked/blocking creatures like Barrow-Blade. Shadowspear is the closest equipment-colorless analog, though its method and scope are different.

Found Cards

3 Results

Barrow-Blade

Pithing Needle

Shadowspear

Barrow-Blade #237 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.29 USD 0.22 USD
    Manapool 0.15 USD / 0.2 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.12 EUR / 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Pithing Needle #44 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.
  • Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.
  • You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.
  • Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.
  • Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.
  • Prices

    Seller Price
    Manapool 4.09 USD
    Cardmarket 3.49 EUR / 11.43 EUR
    Tcgplayer 3.44 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

    Shadowspear #17 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear's second ability resolves during that turn.
  • If a permanent enters the battlefield under an opponent's control with hexproof or indestructible after Shadowspear's second ability resolves, it won't lose that ability unless you activate Shadowspear's second ability again. The same is true if an opponent's permanent gains indestructible or hexproof after Shadowspear's second ability resolves.
  • You can activate Shadowspear's second ability whether or not it's equipped to a creature.
  • Prices

    Seller Price
    Cardmarket / 16.86 EUR 15.96 EUR
    Tcgplayer 18.27 USD / 20.5 USD
    Cardkingdom / 24.99 USD 23.99 USD
    Manapool 19.77 USD / 22.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip