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AI 🤖 Find me cards equivalent to: Battlefield Improvisation

Cards similar to Battlefield Improvisation (which gives a creature a +1/+1 counter and ward 1 for 1R), in red include:

  • Invigorated Rampage (instant, +2/+2 and trample; temporary but cheap pump)
  • Infuriate (instant, +3/+2; temporary buff)
  • Reckless Charge (sorcery, +3/+0 and haste; temporary)
  • Dragon Mantle (enchantment, grants firebreathing and cantrips)
  • Mogis’s Warhound (enchantment, grants +2/+2 and must attack each turn)

None give permanent ward, but these fill similar aggressive, pump roles in red. Red tends to lack permanent ward-like effects.

Results:

Battlefield Improvisation #276 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't try to attach an Equipment to the target creature if that Equipment can't legally be attached to it.
  • Prices

    Seller Price
    Tcgplayer 3.92 USD
    Cardmarket 2.59 EUR / 1.85 EUR
    Cardkingdom 5.49 USD
    Cardsphere 2.9 USD
    Manapool 3.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

    Dragon Mantle #119 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Dragon Mantle tries to resolve, it doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.59 USD
    Cardmarket 0.09 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn."

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.45 USD 0.44 USD 0.47 USD
    Cardmarket 0.41 EUR / 0.62 EUR
    Cardkingdom 0.59 USD 0.79 USD 0.69 USD
    Cardsphere 0.39 USD
    Manapool 0.34 USD 0.46 USD 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Invigorated Rampage #132 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose Invigorated Rampage's second mode and one target becomes an illegal target, the remaining target gets +2/+0 and gains trample. It doesn't get +4/+0.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.

    Reckless Charge #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 5 USD
    Cardmarket 0.28 EUR / 4.34 EUR
    Cardkingdom 0.39 USD / 7.99 USD
    Cardsphere 0.24 USD
    Manapool 0.23 USD / 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Battlefield Improvisation Instant Normal - ~$3.44

    Dragon Mantle Enchantment — Aura Normal - ~$0.28

    Infuriate Instant Normal - ~$0.51

    Invigorated Rampage Instant Normal

    Reckless Charge Sorcery Normal - ~$2.63

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