🤖 ManaHive AI
"Find me cards equivalent to: Berserk"
Cards equivalent to Berserk (green, instant, power-doubling and/or trample, with a drawback):
1. Fatal Frenzy
- Red, doubles power (similar effect, different color), destroys at end step if it attacked.
2. Temur Battle Rage - Green hybrid (but actually red), instant, grants double strike and trample.
3. Unleash Fury - Red, doubles a creature's power (different color), instant.
4. Invigorate - Green, instant pump (+4/+4), no trample/destroy clause.
Green/instant cards to consider:
- Rush of Vitality (not power-based pump, but instant, gives lifelink/deathtouch).
- Symbiosis (pump spells, but not at instant speed/power doubler).
Summary: Berserk is unique in green; there are similar effects in red like Fatal Frenzy, but no green instant exactly matches its effects and drawback.
Found Cards
7 Results
Berserk
Fatal Frenzy
Invigorate
Rush of Vitality
Symbiosis
Temur Battle Rage
Unleash Fury
Berserk #180 Instant
Info
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| Rarity: | Mythic |
| Converted Cost: | 1 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step,destroythat creature if it attacked this turn.Fatal Frenzy #98 Instant
Info
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power.Sacrificeit at the beginning of the next end step.Invigorate #19 Instant
Info
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| Rarity: | Common |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.Rush of Vitality #KLD-99 Instant
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")Symbiosis #275 Instant
Info
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Two target creatures each get +2/+2 until end of turn.Temur Battle Rage #351 Instant
Info
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| Rarity: | Special |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.Unleash Fury #7050 Instant
Info
| Color: | |
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Double
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage