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"Find me cards equivalent to: Berserker's Frenzy"

Equivalent cards to Berserker's Frenzy with type=Instant, color=Red, and controlling/blocking effects are:
1. Incite War (Red, forces creatures to attack/block, sorcery).
2. Turn the Tables (White, instant—redirects combat, but not red).
3. Disrupt Decorum (Red, forces attacks, but not blocking—sorcery).
4. Clarion Ultimatum (not red or controlling blockers).
5. Blood Feud (Red, instant—forces two creatures to fight, not blocking).

Closest example (but not a perfect match):

  • Odric, Master Tactician (White, lets you choose blockers, but not instant or red).

Summary: No direct, red instant match exists; Berserker's Frenzy is unique. Closest are attack/block manipulation cards like Incite War (but as a sorcery). Red rarely controls how opponents block at instant speed.

Found Cards

7 Results

Berserker's Frenzy

Blood Feud

Clarion Ultimatum

Disrupt Decorum

Incite War

Odric, Master Tactician

Turn the Tables

Berserker's Frenzy #298 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • An ignored roll effectively never happens. No abilities will trigger because of an ignored roll.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player doesn't pay that cost, you must propose a new set of blocking creatures.
  • If you roll doubles, ignore one of the rolls and use the result of the other.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • When choosing blocks for creatures you don't control, you must still make legal choices. For example, you can't choose to have a creature without flying or reach block a creature with flying.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 1.97 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.1 EUR
    Manapool 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

    Blood Feud #83 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Blood Feud can target two creatures with the same controller.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.24 EUR
    Tcgplayer 0.04 USD / 0.25 USD
    Manapool 0.15 USD / 0.18 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature fights another target creature. (Each deals damage equal to its power to the other.)

    Clarion Ultimatum #163 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose a permanent whose name has been changed by an effect (for example, a Clone that's copying another creature), you'll search for a card with the new name, not one with the original name. Note that changing a land's subtype doesn't change its name.
  • If you choose a permanent with no name, such as a face-down creature, no card in your library can be found with that name.
  • If you find a card that isn't a permanent card while searching (for example, you chose an Illusion token and find the split card Illusion/Reality), that card remains in your library.
  • The cards all enter at the same time. If one of the cards that's entering is an Aura, it must enter attached to a permanent already on the battlefield. It can't enter attached to another permanent entering via Clarion Ultimatum. If an Aura can't enter this way, it remains in your library.
  • The five permanents you choose must all be different. However, some of them may have the same name as one another. For example, you may choose two Empyrial Archangels and three Plains. If you do, you search your library for up to two more Empyrial Archangels and up to three more Plains and put them onto the battlefield tapped.
  • This spell has no targets. You don't choose five permanents you control until Clarion Ultimatum resolves. If you control fewer than five permanents at that time, choose each permanent you do control.
  • You make just one search. (This could matter for cards like Aven Mindcensor, for example.)
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.52 USD
    Cardmarket / 0.74 EUR 0.41 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.15 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, thenshuffle

    Disrupt Decorum #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Creatures that enter the battlefield after Disrupt Decorum resolves won't be goaded.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer / 4.14 USD 3.87 USD
    Cardkingdom / 4.49 USD 3.99 USD
    Cardmarket 1.16 EUR / 1.11 EUR
    Manapool 4.16 USD / 9.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    Incite War #96 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.18 EUR 0.04 EUR
    Manapool 0.15 USD / 0.23 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.18 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.)

    Odric, Master Tactician #90 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • All blocking declarations must still be legal.
  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player decides to not pay that cost, you must propose a new set of blocking creatures.
  • You can decide that a creature won't block.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.46 USD
    Cardmarket 0.21 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

    Turn the Tables #18 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature has been removed from combat but is still on the battlefield, the damage will be redirected.
  • If the targeted creature isn’t on the battlefield when the combat damage would be dealt, the damage isn’t redirected.
  • Prices

    Seller Price
    Manapool 0.3 USD / 0.65 USD
    Cardkingdom / 2.49 USD 0.49 USD
    Tcgplayer 0.44 USD / 4.26 USD
    Cardmarket / 1.1 EUR 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.