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AI 🤖 Find me cards equivalent to: Biophagus

Equivalents to Biophagus (which adds +1/+1 counters and ramps in green):
1. Gyre Sage — Gains +1/+1 counters and taps for mana equal to its power.
2. Incubation Druid — Gets +1/+1 counters and taps for more mana if it has one.
3. Herald of Secret Streams (partial) — Not ramp, but synergizes with +1/+1 counters.

These cards share color (green), focus on ramp, and interact with counters.

Results:

Biophagus #87 Creature — Human Tyranid Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Tyranid
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Biophagus's ability produces more than one mana, perhaps due to an effect such as that of Mana Reflection, each creature cast with that mana will enter the battlefield with an additional +1/+1 counter. If all of that mana is spent on the same creature, it will enter the battlefield with that many additional +1/+1 counters.
  • Prices

    Seller Price
    Tcgplayer 16.81 USD
    Cardmarket 14.42 EUR / 20.18 EUR
    Cardkingdom 19.99 USD / 32.99 USD
    Cardsphere 16.22 USD
    Manapool 15.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1counteron it.

    Gyre Sage #112 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer 3.3 USD
    Cardmarket 2.35 EUR / 1.69 EUR
    Cardkingdom 2.99 USD
    Cardsphere 3.65 USD
    Manapool 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Herald of Secret Streams #XLN-59 Creature — Merfolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a creature you control has become blocked, putting a +1/+1 counter on it won't cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 2.98 USD
    Cardmarket 4.01 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.85 USD
    Manapool 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control with +1/+1 counters on them can't be blocked.

    Incubation Druid #302 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Tcgplayer 1.65 USD
    Cardmarket 1.7 EUR
    Cardkingdom 1.99 USD
    Cardsphere 2.31 USD
    Manapool 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any type that a land you control could produce. If this creature has a +1/+1counteron it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

    Biophagus Creature — Human Tyranid Wizard Normal - ~$19.44

    Gyre Sage Creature — Elf Druid Normal - ~$2.53

    Herald of Secret Streams Creature — Merfolk Warrior Normal - ~$4.06

    Incubation Druid Creature — Elf Druid Normal - ~$1.71

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