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AI 🤖 Find me cards equivalent to: Biowaste Blob

Cards equivalent to Biowaste Blob (which creates Ooze tokens each upkeep and buffs Oozes) in green include:

  • Verdant Force (creates 1/1 Saproling each upkeep)
  • Tendershoot Dryad (creates Saprolings each upkeep, buffs with city's blessing)
  • Awakening Zone (creates 0/1 Eldrazi Spawn each upkeep)

All generate tokens every turn, similar to Biowaste Blob in green.

Results:

Awakening Zone #56 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.96 USD
    Cardmarket 0.81 EUR
    Cardkingdom 1.79 USD
    Manapool 0.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

    Biowaste Blob #85966 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Biowaste Blob's first ability affects itself.
  • Biowaste Blob's second ability doesn't trigger if you don't control a commander immediately as your upkeep begins. Players can't choose to take actions during your turn before your upkeep begins. If you don't control a commander when the trigger resolves, it won't create a token. These don't have to be the same commander at both times, however, and it doesn't have to be your commander.
  • If Biowaste Blob leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Biowaste Blob, using Biowaste Blob's copiable values from when it was last on the battlefield.
  • The token copy will have Biowaste Blob's abilities, including the ability to create token copies of itself.
  • The token copy won't copy counters or damage marked on Biowaste Blob, nor will it copy other effects that have changed Biowaste Blob's power, toughness, types, color, and so on. Normally, this means the token will simply be a Biowaste Blob, but if any copy effects have affected the original Biowaste Blob, the token will take those into account.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.

    Tendershoot Dryad #1902 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Tcgplayer 10.3 USD
    Cardkingdom 12.99 USD
    Manapool 8.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    Verdant Force #214 aka. Best Fatty Ever Printed Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.69 USD
    Manapool 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.

    Awakening Zone Enchantment Normal - ~$1.13

    Biowaste Blob Creature — Ooze Normal

    Tendershoot Dryad Creature — Dryad Normal - ~$10.69

    Verdant Force Creature — Elemental Normal - ~$0.44

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