cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Bladehold War-Whip"

Here are cards similar to Bladehold War-Whip with the same color identity (red/white), and type Artifact — Equipment:
1. Koll, the Forgemaster (has Equipment synergy, RW, but is a creature)
2. Sunforger

  • RW Equipment
  • Strong equip effect & combat synergy.
    3. Maul of the Skyclaves
  • White Equipment, gives double strike & attach-on-enter.
    4. Sinew and Steel
  • RW Equipment from Commander sets.
    5. Kaldra Compleat
  • Colorless, For Mirrodin!–style, but not RW.

There’s no exact card with all the traits (For Mirrodin!, cost reduction, double strike, equip cost, RW colors), but Sunforger and Maul of the Skyclaves are closest for RW Equipment.
No RW Equipment grants For Mirrodin!, cost reduction, and double strike in one.
Searched card: Bladehold War-Whip

Found Cards

5 Results

Bladehold War-Whip

Kaldra Compleat

Koll, the Forgemaster

Maul of the Skyclaves

Sunforger

Bladehold War-Whip #197 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip For Mirrodin!

    Rules

  • Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.
  • If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
  • If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
  • Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.
  • The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
  • The second ability affects other Equipment even if it isn't currently attached to a creature.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.07 EUR / 0.33 EUR
    Tcgplayer / 0.35 USD 0.26 USD
    Manapool 0.15 USD / 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip

    Kaldra Compleat #21 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip Indestructible

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip

    Koll, the Forgemaster #220 Legendary Creature — Dwarf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
  • A creature token you control that’s enchanted or equipped gets only +1/+1 from Koll’s last ability, no matter how many Auras and Equipment are attached to that creature.
  • Prices

    Seller Price
    Tcgplayer / 0.37 USD 0.18 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.25 EUR 0.11 EUR
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

    Maul of the Skyclaves #80 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.2 USD
    Tcgplayer 0.35 USD
    Cardmarket 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip

    Sunforger #2381 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.
  • Prices

    Seller Price
    Tcgplayer / 9.68 USD 9.51 USD
    Cardkingdom / 8.99 USD 8.99 USD
    Manapool / 7.86 USD 7.46 USD
    Cardmarket 6.59 EUR / 6.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+0. , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Thenshuffle Equip