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"Find me cards equivalent to: Blightcaster"

Cards equivalent to Blightcaster (type: Creature — Human Wizard, color: B, enchantment trigger, -2/-2 until EOT):
1. Dreadhorde Invasion (black, rewards for enchantments, not exactly -2/-2)
2. Grim Guardian (black, constellation trigger, but drains life instead)
3. Agent of Erebos (black, constellation exile instead of -2/-2)
4. Returned Reveler (creature, black, but mills instead of affecting creatures)
5. Blightcaster (the original card)

Closest are Grim Guardian and Agent of Erebos but none have identical effects. Blightcaster is unique for black in granting -2/-2 with enchantment triggers.

Found Cards

5 Results

Agent of Erebos

Blightcaster

Dreadhorde Invasion

Grim Guardian

Returned Reveler

Agent of Erebos #59 Enchantment Creature — Zombie

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
  • The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard.
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • Prices

    Seller Price
    Manapool / 1.96 USD 0.15 USD
    Tcgplayer / 4.58 USD 0.29 USD
    Cardkingdom 0.49 USD / 4.49 USD
    Cardmarket 0.56 EUR / 3.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.

    Blightcaster #86 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Blightcaster's ability will resolve before the enchantment spell that caused it to trigger.
  • If you are the only player who controls a creature when Blightcaster's ability triggers, you must choose one as the target, although you can choose not to give it -2/-2.
  • Blightcaster's ability will resolve before the enchantment spell that caused it to trigger.
  • If you are the only player who controls a creature when Blightcaster's ability triggers, you must choose one of those creatures as the target, although you can choose to not give it -2/-2.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.32 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.31 EUR
    Tcgplayer / 0.42 USD 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

    Dreadhorde Invasion #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 1.29 USD
    Manapool / 4.15 USD 0.52 USD
    Tcgplayer / 4.42 USD 0.75 USD
    Cardmarket 0.56 EUR / 1.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Grim Guardian #73 Enchantment Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 0.39 USD
    Cardmarket / 6.64 EUR 0.48 EUR
    Manapool / 3.32 USD 0.19 USD
    Tcgplayer / 6.48 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

    Returned Reveler #460 Creature — Zombie Satyr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Satyr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.1 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, each player mills three cards.