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"Find me cards equivalent to: Blighted Cataract"
  • Blighted Cataract (Colorless; Land; Draws 2 cards for 5U, Tap, Sac)
  • Bonders' Enclave (Land, colorless, draws a card for {3}, Tap, if you control a creature with power 4+)
  • Cryptic Caves (Land, colorless, draws a card for {1}, Tap, Sac, only if you control 5+ lands)
  • Arch of Orazca (Land, colorless, draws a card for {5}, Tap, only if you have the city's blessing)


Reason: All are colorless lands that can tap for mana and, for a cost (mana, tap, possibly sacrifice), allow you to draw cards.

Found Cards

4 Results

Arch of Orazca

Blighted Cataract

Bonders' Enclave

Cryptic Caves

Arch of Orazca #404 Land

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 4.99 USD
    Cardmarket 0.41 EUR / 3.92 EUR
    Manapool / 7.54 USD 0.21 USD
    Tcgplayer 0.49 USD / 5.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

    Blighted Cataract #279 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.27 USD
    Cardmarket 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land: Draw two cards.

    Bonders' Enclave #49 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you're activating the last ability of Bonders' Enclave, no player may take actions until you've finished activating it. Notably, opponents can't try to change whether you control a creature with power 4 or greater.
  • Once you've activated the last ability of Bonders' Enclave, it doesn't check again at any point whether you control a creature with power 4 or greater.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 4.49 USD
    Tcgplayer / 4.68 USD 3.53 USD
    Cardmarket / 3.55 EUR 2.78 EUR
    Manapool 2.01 USD / 4.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

    Cryptic Caves #771 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cryptic Caves can be one of the five lands you control. You don't need to control five other lands. It's okay that you'll only control four lands as you finish activating Cryptic Caves's last ability.
  • If you control two Cryptic Caves and exactly three other lands, you can activate the last ability of only one of the Cryptic Caves. As soon as the cost for that ability is paid, you will no longer control enough lands to activate the ability of the second Cryptic Caves.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land: Draw a card. Activate only if you control five or more lands.