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"Find me cards equivalent to: Blistercoil Weird"

Equivalent cards to Blistercoil Weird (color: Red/Blue, type: Creature — Weird, similar ability):
1. Crackling Drake – Draws on power/toughness from instants/sorceries in exile and graveyard.
2. Nivix Cyclops – Same colors and whenever you cast an instant or sorcery, it gets +3/+0 until end of turn and has trample.
3. Fluxcharger – Similar untap effect when you cast an instant or sorcery, and can switch its power/toughness.
4. Stormchaser Mage – Same colors, has prowess (+1/+1 until end of turn with instant/sorcery), flying, and haste.
5. Thermo-Alchemist – Red/Blue spells deck staple, untaps when you cast an instant or sorcery.


Reason:
All are UR (Red/Blue), payoff for casting instants/sorceries, and are creatures, matching the function of Blistercoil Weird.

Found Cards

6 Results

Blistercoil Weird

Crackling Drake

Fluxcharger

Nivix Cyclops

Stormchaser Mage

Thermo-Alchemist

Blistercoil Weird #211 Creature — Weird

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Weird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Blistercoil Weird will get +1/+1 and untap before that instant or sorcery spell resolves.
  • Blistercoil Weird will get +1/+1 even if the instant or sorcery spell is countered or if Blistercoil Weird is untapped when its ability resolves.
  • If you copy an instant or sorcery spell on the stack (using Nivix Guildmage’s second ability, for example), the copy isn’t cast. Blistercoil Weird’s ability won’t trigger.
  • Prices

    Seller Price
    Tcgplayer / 0.6 USD 0.22 USD
    Cardmarket 0.24 EUR / 0.86 EUR
    Manapool / 0.3 USD 0.15 USD
    Cardkingdom / 0.79 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.

    Crackling Drake #362 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */4
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
  • The ability that defines Crackling Drake's power works in all zones.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.34 USD
    Cardmarket / 0.68 EUR 0.28 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.36 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.

    Fluxcharger #71 Creature — Weird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Weird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.35 EUR 0.05 EUR
    Tcgplayer / 0.1 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

    Nivix Cyclops #87 Creature — Cyclops

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Nivix Cyclops still has defender after its triggered ability resolves, although it will be able to attack.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.65 USD 0.07 USD
    Manapool / 0.51 USD 0.15 USD
    Cardmarket 0.09 EUR / 0.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

    Stormchaser Mage #159 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Prowess

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.93 USD
    Cardmarket / 1.25 EUR 0.26 EUR
    Manapool / 0.66 USD 0.15 USD
    Cardkingdom 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Thermo-Alchemist #162 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • In a Two-Headed Giant game, Thermo-Alchemist’s activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
  • Thermo-Alchemist’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist’s own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.