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"Find me cards equivalent to: Blitzwing, Cruel Tormentor"

Equivalent cards (Black, Legendary Artifact Creature):

  • Blitzwing, Cruel Tormentor
  • Mishra, Lost to Phyrexia
  • Bosh, Iron Golem (Red, but similar artifact creature/robot feel; not black)
  • Karn, Legacy Reforged (Colorless, artifact creature)
  • Phyrexian Fleshgorger (Black, artifact creature)

Closest in function for black, artifact, legendary creature cards are limited. Nothing matches exactly, but Phyrexian Fleshgorger shares black and artifact attributes. Mishra, Lost to Phyrexia is the most thematically similar among black legendary artifact creatures, but has a different effect.

Found Cards

4 Results

Bosh, Iron Golem

Karn, Legacy Reforged

Mishra, Lost to Phyrexia

Phyrexian Fleshgorger

Bosh, Iron Golem #237 Legendary Artifact Creature — Golem

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 6/7
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Bosh can be sacrificed to pay the cost of its last ability.
  • If an artifact on the battlefield has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Manapool 0.15 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample ,Sacrificean artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

    Karn, Legacy Reforged #255 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Karn's last ability isn't a mana ability, even though it adds mana. It uses the stack and it can be responded to. Use the number of artifacts you control as the ability resolves to determine how much mana to add.
  • The ability that defines Karn's power and toughness works in all zones, not just the battlefield. As long as Karn is under your control and still an artifact, its own mana value will count. In most cases, it'll be at least 5/5.
  • The mana produced by Karn's last ability can be spent on anything that isn't a nonartifact spell. This includes casting artifact spells, paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
  • Prices

    Seller Price
    Tcgplayer 49.51 USD
    Cardkingdom 64.99 USD
    Manapool 44.15 USD
    Cardmarket 25.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

    Mishra, Lost to Phyrexia #163bs Legendary Artifact Creature — Phyrexian Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 9/9
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Artificer
  • Languages:
    Layout:
    Meld
    Tokens:

    Rules

  • A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.
  • Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.
  • If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.
  • In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.
  • Note that the permanent represented by the combined back faces has a color indicator.
  • One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.
  • Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.
  • Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."
  • The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.
  • When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.
  • When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.
  • While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.
  • While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.
  • You can use the {C} added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Mishra enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. •Destroytarget artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.

    Phyrexian Fleshgorger #121p Artifact Creature — Phyrexian Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Wurm
  • Languages:
    Layout:
    Prototype
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Menace Prototype Ward

    Rules

  • A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
  • Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
  • If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
  • Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
  • The amount of life an opponent needs to pay for that spell or ability to resolve is equal to Phyrexian Fleshgorger's power at the time the ward ability resolves, which may be different from its power when the ward ability triggered. If Phyrexian Fleshgorger is no longer on the battlefield at the time the ward ability resolves, use the power it had the last time it was on the battlefield to determine how much life that player must pay (though if Phyrexian Fleshgorger was the only target, the spell has no legal targets anymore and hence it would not resolve even if they pay the life).
  • The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
  • When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
  • When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
  • Prices

    Seller Price
    Tcgplayer / 3.2 USD 2.77 USD
    Cardkingdom 4.99 USD / 4.49 USD
    Manapool / 3.57 USD 2.93 USD
    Cardmarket 2.55 EUR / 4.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to this creature's power.