cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Blood Sun"

Equivalent cards to Blood Sun (Enchantment, color Red, draw a card, affects land abilities) are very limited in Red, but here are some similar cards:
1. Blood Moon (Red Enchantment): All nonbasic lands become Mountains.


  • Reason: Alters lands significantly, iconic Red land disruption.
    2. Magus of the Moon (Red Creature): All nonbasic lands are Mountains.

  • Reason: Creature version of Blood Moon.

No direct Red enchantment matches all attributes (draw + ability removal), but Blood Sun is the closest in Red. For reference:

Blood Sun:

When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.

Closest others in Red only change lands, not draw a card.

Found Cards

3 Results

Blood Moon

Blood Sun

Magus of the Moon

Blood Moon #2288 aka. Moon Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
  • If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
  • Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Mountain and gain the ability "{T}: Add {R}."
  • This effect doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
  • Prices

    Seller Price
    Manapool 9.36 USD / 8.42 USD
    Cardmarket 8.79 EUR / 9.54 EUR
    Cardkingdom 9.99 USD / 11.99 USD
    Tcgplayer 11.31 USD / 8.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonbasic lands are Mountains.

    Blood Sun #92 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A mana ability is an ability that produces mana, not an ability that costs mana.
  • If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
  • If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
  • If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
  • If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
  • Land cards not on the battlefield aren’t affected.
  • Prices

    Seller Price
    Tcgplayer / 1.31 USD 0.41 USD
    Cardkingdom 0.59 USD / 0.99 USD
    Cardmarket 0.37 EUR / 1.52 EUR
    Manapool / 0.52 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.

    Magus of the Moon #125 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Magus of the Moon loses its abilities, it continues to turn nonbasic lands into Mountains. This is because effects that change subtypes are applied before considering effects that remove abilities, regardless of the order in which those effects started.
  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as that of Vesuva or Cavern of Souls.
  • If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
  • Magus of the Moon doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
  • Nonbasic lands lose any other land types and abilities they had. They gain the land type Mountain and gain the ability "{T}: Add {R}."
  • Prices

    Seller Price
    Tcgplayer 4.2 USD / 9.83 USD
    Manapool 3.49 USD / 9.47 USD
    Cardmarket / 9.12 EUR 5.32 EUR
    Cardkingdom 6.49 USD / 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonbasic lands are Mountains.