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"Find me cards equivalent to: Bloodtracker"

Equivalent cards to Bloodtracker (Creature — Vampire Wizard, color Black, flying, grows with counters, card draw on leave):
1. Dark Impostor — Grows with counters, black, but exiles creatures instead of drawing.
2. Clackbridge Troll — Black, large threat, dies for card draw, but not +1/+1 counters.
3. Nocturnal Feeder — Black, flying, drains life and draws cards when dies.
4. Murderous Rider — Black, trades life for effect, but not counters or draw on leave.
5. Stronghold Assassin — Black, sacrifices for effect, but neither flying nor draws cards for counters.

Closest is Nocturnal Feeder, but nothing is a perfect match with all of Bloodtracker's abilities.

Found Cards

5 Results

Bloodtracker

Clackbridge Troll

Dark Impostor

Nocturnal Feeder

Stronghold Assassin

Bloodtracker #122 Creature — Vampire Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If enough -1/-1 counters are put on Bloodtracker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are three +1/+1 counters on Bloodtracker and it gets six -1/-1 counters, you'll draw three cards. That's because Bloodtracker's triggered ability checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.2 EUR / 0.1 EUR
    Manapool 0.15 USD
    Tcgplayer 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , Pay 2 life: Put a +1/+1counteron this creature. When this creature leaves the battlefield, draw a card for each +1/+1counteron it.

    Clackbridge Troll #84p Creature — Troll

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste Trample

    Rules

  • If a player sacrifices a creature for any other reason (perhaps because it's a Food and the player was hungry), Clackbridge Troll's ability won't tap it or cause you to gain life or draw a card.
  • When Clackbridge Troll's last ability resolves, the next opponent in turn order chooses whether they want to sacrifice a creature at all and which creature to sacrifice if so, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. If one or more creatures were sacrificed this way, Clackbridge Troll is tapped and you gain 3 life and draw a card—you don't gain more life or draw more cards if more than one creature was sacrificed.
  • Prices

    Seller Price
    Cardmarket / 0.39 EUR 0.28 EUR
    Manapool 0.81 USD / 1.27 USD
    Cardkingdom 3.99 USD
    Tcgplayer 0.7 USD / 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent maysacrificea creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.

    Dark Impostor #127 Creature — Vampire Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.
  • Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
  • If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."
  • If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.
  • Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.
  • If Dark Imposter exiles a double-faced card, it will only have activated abilities of the front face of that exiled card, no matter which face was up on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target creature and put a +1/+1counteron this creature. This creature has all activated abilities of all creature cards exiled with it.

    Nocturnal Feeder #16 Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If your life total is brought to 0 or less at the same time that Nocturnal Feeder is dealt lethal damage, you lose the game before its ability goes on the stack.
  • In a Two-Headed Giant game, Nocturnal Feeder’s ability causes the opposing team to lose 4 life and you to gain 2 life.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Tcgplayer 0.23 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, each opponent loses 2 life and you gain 2 life.

    Stronghold Assassin #120 Creature — Phyrexian Zombie Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea creature:Destroytarget nonblack creature.