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7 Cards Found

AI 🤖 Find me cards equivalent to: Bog Serpent

Equivalent cards to Bog Serpent (black creatures, high power/toughness, swamp interaction):
1. Nightmare – Scales with number of Swamps, flying.
2. Worms of the Earth – Swampwalk, restricts land use, non-creature but swamp-based.
3. Fen Hauler – Big black creature, can sometimes’t be blocked based on artifacts.
4. Crypt Cobra – Creature with swamp interaction (poison counters).


Reason: These creatures are black, often interact with swamps (like Bog Serpent), and have high stats or special swamp-related abilities.

Results:

Bog Serpent #84 Creature — Serpent

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.28 USD
    Cardmarket 0.03 EUR / 0.41 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack unless defending player controls a Swamp. When you control no Swamps,sacrificethis creature.

    Crypt Cobra #114 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The player gets a poison counter as a triggered ability on not blocking the Cobra. Killing the Cobra after declaring blockers or preventing its damage will not prevent the poison counter.
  • An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks and isn't blocked, defending player gets a poisoncounter (A player with ten or more poison counters loses the game.)

    Fen Hauler #85 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Improvise

    Rules

  • Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • Improvise doesn't change a spell's mana cost or mana value.
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) This creature can't be blocked by artifact creatures.

    Nightmare #120 Creature — Nightmare Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
  • Nightmare’s power and toughness changes as the number of Swamps you control changes.
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
  • Prices

    Seller Price
    Cardmarket 1464 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

    Nightmare #6 Token Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Text

    At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1counteron this creature.

    Nightmare #12 Token Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 2/3
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Text

    Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.

    Worms of the Earth #56 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
  • Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
  • Prices

    Seller Price
    Tcgplayer 7.41 USD
    Cardmarket 5.11 EUR
    Cardkingdom 6.99 USD
    Cardsphere 6.62 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player maysacrificetwo lands of their choice or have this enchantment deal 5 damage to that player. If a player does either,destroythis enchantment.

    Bog Serpent Creature — Serpent Normal - ~$1.88

    Crypt Cobra Creature — Snake Normal - ~$2.51

    Fen Hauler Creature — Insect Normal

    Nightmare Creature — Nightmare Horse Normal - ~$1464

    Nightmare Token Creature — Nightmare Token - ~$3.5

    Nightmare Token Creature — Nightmare Token - ~$3.16

    Worms of the Earth Enchantment Normal - ~$6.11

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