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AI 🤖 Find me cards equivalent to: Bonds of Mortality

Equivalent cards to Bonds of Mortality (green) that let you remove hexproof/indestructible or help interact with creatures:
1. Hunter's Insight (green) — card draw tied to dealing damage.
2. Krosan Grip (green) — destroys problematic enchantments/artifacts outright.
3. Arcane Lighthouse (land) — makes creatures lose hexproof/shroud until end of turn.
4. Witchstalker Frenzy (green) — removal, but not specifically for hexproof.

Closest: Arcane Lighthouse is functionally similar for dealing with hexproof/shroud; Bonds of Mortality is unique in its color and ease of removing indestructible as well.

Results:

Arcane Lighthouse #59 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
  • The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
  • Prices

    Seller Price
    Tcgplayer 4.48 USD
    Cardmarket 3.71 EUR / 4.99 EUR
    Cardkingdom 9.49 USD
    Cardsphere 5.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

    Bonds of Mortality #128 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Damage dealt to a creature with indestructible is still marked on that creature. If that creature loses indestructible, and the marked damage is lethal, it will be destroyed. However, if a creature with indestructible is dealt damage by a source with deathtouch and then later loses indestructible, that creature won’t be destroyed.
  • The last ability causes creatures your opponents control to lose hexproof and indestructible as it resolves. Effects that cause those creatures to gain those abilities after that point will work normally.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 1.42 USD
    Cardmarket 0.18 EUR / 0.74 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.

    Hunter's Insight #119 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.74 USD
    Cardmarket 0.32 EUR / 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    Krosan Grip #53 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 1.45 USD 1.87 USD 1.96 USD
    Cardmarket 0.62 EUR / 1.19 EUR
    Cardkingdom 1.49 USD 2.49 USD 1.49 USD
    Cardsphere 1.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

    Witchstalker Frenzy #159 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Witchstalker Frenzy's first ability can't reduce its cost to less than {R}.
  • Witchstalker Frenzy's first ability doesn't change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Witchstalker Frenzy is always 4.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.26 USD
    Cardmarket 0.25 EUR / 0.25 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.

    Arcane Lighthouse Land Normal - ~$5.54

    Bonds of Mortality Enchantment Normal - ~$0.54

    Hunter's Insight Instant Normal - ~$0.39

    Krosan Grip Instant Normal - ~$1.57

    Witchstalker Frenzy Instant Normal - ~$0.41

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