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"Find me cards equivalent to: Bother"

Here are some W, U sorceries that are similar to Bother:
1. Tempt with Reflections (U): Create tokens of creatures.
2. Lingering Souls (W): Create 1/1 flying tokens (but they are Spirits).
3. Raise the Alarm (W): Create 1/1 tokens (no flying).
4. Deploy (W/U): Create two 1/1 Thopter tokens with flying, then gain life if you control an artifact.
5. Beckon Apparition (W/B): Create 1/1 flying token (Spirit).
6. Eyes in the Skies (W/U): Create a 1/1 flying token, with populate.

Closest and same color:
Deploy—creates two 1/1 flying Thopters and has an artifact synergy.


Reason: While none create three Thopters and surveil, Deploy is the closest match in color, type, and partial effect.

Found Cards

5 Results

Beckon Apparition

Eyes in the Skies

Lingering Souls

Raise the Alarm

Tempt with Reflections

Beckon Apparition #211 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The controller of Beckon Apparition gets the token.
  • Beckon Apparition will be on the stack when you choose its target. It can’t target itself.
  • If the target card becomes an illegal target for Beckon Apparition, the spell doesn’t resolve. You don’t create a token.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.31 USD
    Manapool 0.15 USD / 0.18 USD
    Cardmarket / 0.21 EUR 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

    Eyes in the Skies #10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Populate

    Rules

  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Tcgplayer / 0.33 USD 0.07 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.03 EUR / 0.24 EUR
    Manapool / 0.18 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

    Lingering Souls #296 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.41 EUR / 5.22 EUR
    Cardkingdom / 12.99 USD 0.35 USD
    Manapool / 5.21 USD 0.17 USD
    Tcgplayer 0.31 USD / 6.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Raise the Alarm #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.46 USD 0.11 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.44 EUR 0.02 EUR
    Manapool / 0.3 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Soldier creature tokens.

    Tempt with Reflections #60 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
  • Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be zero.
  • If the copied creature is a token, the tokens created by Tempt with Reflections copy the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the tokens enter the battlefield as whatever that creature copied.
  • If the creature you control is an illegal target when Tempt with Reflections tries to resolve, it won’t resolve and none of its effects will happen. No copies will be created.
  • If the target creature has an enters-the-battlefield triggered ability, the abilities of all the copies will trigger as Tempt with Reflections resolves. All of those abilities will be put on the stack after Tempt with Reflections finishes resolving. Abilities controlled by the active player will be put on the stack first (in an order of their choice), followed by abilities controlled by each other player in turn order. The last ability to be put on the stack will resolve first, and so on.
  • The tokens copy exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). They don’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 2.1 USD
    Cardmarket / 0.24 EUR 1.14 EUR
    Manapool 1.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.