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"Find me cards equivalent to: Bounty of the Luxa"

Bounty of the Luxa
There are no exact equivalents, but here are some similar GU enchantments that provide ongoing card draw or ramp:
1. Mirari's Wake – Enchantment, GU color identity, mana ramp.
2. Simic Ascendancy – GU, enchantment, counters, alternative win con.
3. Kiora, the Crashing Wave – Planeswalker but similar colors and ramp/draw synergy.
4. Growth Spiral (not an enchantment but instant GU ramp/card draw).


Reason: None replicate the exact counter/mana/draw interplay, but these cards match the color and style.

Found Cards

5 Results

Bounty of the Luxa

Growth Spiral

Kiora, the Crashing Wave

Mirari's Wake

Simic Ascendancy

Bounty of the Luxa #189 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Bounty of the Luxa leaves the battlefield while its triggered ability is on the stack, you can't remove any flood counters from it, even if it had one before it left the battlefield. You won't put one on it as the ability resolves, but you will draw a card.
  • If Bounty of the Luxa somehow has multiple flood counters on it, you'll still get only {C}{G}{U} when you remove them all.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.1 EUR
    Tcgplayer 0.25 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a floodcounteron this enchantment and draw a card. Otherwise, add .

    Growth Spiral #2472 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Growth Spiral's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • Prices

    Seller Price
    Cardmarket 7.95 EUR
    Cardkingdom 4.49 USD
    Manapool 4.08 USD
    Tcgplayer / 3.33 USD 3.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. You may put a land card from your hand onto the battlefield.

    Kiora, the Crashing Wave #149 Legendary Planeswalker — Kiora

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kiora
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Kiora leaves the battlefield after her second ability is activated but before it resolves, you’ll still be able to play an additional land after the ability resolves.
  • Kiora’s first ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.
  • Kiora’s second ability allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you won’t play a land as that ability resolves. The ability will fully resolve (and you’ll draw a card, perhaps a land you’ll play later) first.
  • Once the first ability resolves, the damage prevention continues to apply even if that permanent changes controllers.
  • The effect of the second ability is cumulative with other effects that let you play additional lands, such as the one from Rites of Flourishing.
  • Prices

    Seller Price
    Cardmarket 2.01 EUR / 10.06 EUR
    Tcgplayer 1.3 USD / 13.5 USD
    Manapool / 7.63 USD 1.03 USD
    Cardkingdom / 8.99 USD 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
    −1 Draw a card. You may play an additional land this turn.
    −5 You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

    Mirari's Wake #139 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to creatures you control may become lethal if Mirari's Wake leaves the battlefield.
  • If tapping a land produces more than one type of mana, you choose one type that was produced and add one mana of that type.
  • If the mana produced by the land has any additional restrictions or riders, those restrictions or riders don't apply to the mana added by Mirari's Wake. You just get one mana of the appropriate type.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD / 179.99 USD
    Manapool / 87.51 USD 5.22 USD
    Cardmarket / 73.17 EUR 4.12 EUR
    Tcgplayer 6.99 USD / 108.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

    Simic Ascendancy #1832 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
  • If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
  • If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 14.57 USD
    Cardkingdom 14.99 USD
    Manapool 10.14 USD
    Cardmarket 7.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.