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AI 🤖 Find me cards equivalent to: Break Through the Line

Equivalent cards to Break Through the Line (red, haste/giving unblockable):
1. Furystoke Giant – Grants haste and can untap creatures for attack triggers.
2. Crash Through – Grants trample (not haste), draws a card.
3. Expedite – Grants haste, draws a card.

These provide similar haste or evasion effects within red. Break Through the Line is unique for its repeatable, low-power targeting, but the above are closest.

Results:

Break Through the Line #94 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 1.4 USD
    Cardmarket 0.36 EUR / 0.69 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

    Crash Through #591 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Prices

    Seller Price
    Tcgplayer 4.16 USD / 4.58 USD
    Cardmarket 4.57 EUR / 4.38 EUR
    Cardkingdom 4.99 USD / 5.49 USD
    Manapool 4.39 USD / 2.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

    Expedite #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 4.85 USD
    Cardmarket 0.27 EUR / 2.79 EUR
    Cardkingdom 0.35 USD
    Manapool 0.21 USD / 3.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains haste until end of turn. Draw a card.

    Furystoke Giant #93 Creature — Giant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 3.57 USD / 6.53 USD
    Cardmarket 1.15 EUR / 4.98 EUR
    Cardkingdom 3.49 USD
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Break Through the Line Enchantment Normal - ~$0.54

    Crash Through Sorcery Normal - ~$4.44

    Expedite Instant Normal - ~$1.76

    Furystoke Giant Creature — Giant Warrior Normal - ~$3.55

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