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"Find me cards equivalent to: Campaign of Vengeance"

Cards similar to Campaign of Vengeance (Enchantment, Black/White, combat life drain) include:

  • Authority of the Consuls: Slows opponents and gains you life when their creatures enter the battlefield (White, Enchantment).
  • Bloodchief Ascension: Drains life with a condition, repeatable effect (Black, Enchantment).
  • Bastion of Remembrance: Drains life when your creatures die, not attack-specific (Black, Enchantment).
  • Sanguine Bond: Drains life when you gain life (Black, Enchantment).
  • Epicure of Blood: Drains life when you gain life, on a creature (Black, just not an enchantment).

Closest direct functional match to Campaign of Vengeance is still Campaign of Vengeance—it's uniquely tied to attacking. Most similar effects in B/W are triggered by death or life gain, rather than attacking.

Found Cards

6 Results

Authority of the Consuls

Bastion of Remembrance

Bloodchief Ascension

Campaign of Vengeance

Epicure of Blood

Sanguine Bond

Authority of the Consuls #137p Enchantment

Info

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Rarity: Rare
Converted Cost: 1
Power/Toughness: /
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  • Enchantment
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    Layout:
    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 15.99 USD 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

    Bastion of Remembrance #160 Enchantment

    Info

    Color:
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    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
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    Normal
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    Rules

  • If one or more creatures you control die at the same time that Bastion of Remembrance leaves the battlefield, its last ability triggers for each of those creatures.
  • If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before the last ability goes on the stack.
  • In a Two-Headed Giant game, Bastion of Remembrance's last ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Manapool 0.17 USD / 0.2 USD
    Cardkingdom 0.99 USD / 0.99 USD
    Cardmarket / 1 EUR 0.49 EUR
    Tcgplayer / 1.29 USD 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

    Bloodchief Ascension #23 Enchantment

    Info

    Color:
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    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
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    Normal
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    Rules

  • Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
  • Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
  • Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
  • Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
  • For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
  • Prices

    Seller Price
    Cardmarket 10.78 EUR / 12.3 EUR
    Cardkingdom 12.99 USD / 13.99 USD
    Tcgplayer 9.93 USD / 10.16 USD
    Manapool 9.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

    Campaign of Vengeance #182 Enchantment

    Info

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    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
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    Layout:
    Normal
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    Rules

  • If a creature attacks a planeswalker, the defending player is the player who controls that planeswalker.
  • In a Two-Headed Giant game, Campaign of Vengeance’s triggered ability has one defending player of your choice lose 1 life. The team doesn’t lose 2 life.
  • In a multiplayer game, each instance of the ability affects only one defending player. For example, if you attack player A with two creatures and player B with two creatures, each of those players will lose 2 life, not 4.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.99 USD
    Manapool 0.15 USD / 1.03 USD
    Tcgplayer 0.18 USD / 2.76 USD
    Cardmarket 0.19 EUR / 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

    Epicure of Blood #M19-95 Creature — Vampire

    Info

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    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
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    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, Epicure of Blood's ability causes the opposing team to lose 1 life twice.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Epicure of Blood triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
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    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Manapool 20.29 USD / 19.01 USD
    Cardkingdom 20.99 USD / 20.99 USD
    Cardmarket / 15.61 EUR 12.33 EUR
    Tcgplayer 19.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.