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"Find me cards equivalent to: Canyon Crab"

There are no exact equivalents to Canyon Crab in blue with both pump/toughness reduction and the end-step loot condition. Closest similar cards in mono-blue crab creatures are:

  • Shamble Shark — has flash and evolves, but not pump or loot.
  • Ruin Crab — mills instead of looting, doesn't pump.
  • Lullmage's Familiar — not a crab itself, but somewhat aligns in blue utility creatures.


Reason: The combination of a self-pump effect and a looting trigger tied to spell-casting is unique among mono-blue crabs. No other blue crab matches Canyon Crab’s text exactly.

Found Cards

3 Results

Canyon Crab

Lullmage's Familiar

Ruin Crab

Canyon Crab #40 Creature — Crab

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/5
Types:
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • At the beginning of your end step, Canyon Crab's ability will check to see if you've cast a spell from your hand this turn. If you have, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you've cast a spell from your hand since the ability triggered, the ability won't do anything.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.16 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.09 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, thendiscarda card.

    Lullmage's Familiar #227 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The last ability of Lullmage's Familiar triggers when you cast a kicked spell even if you didn't spend mana from its first ability to cast that spell.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.08 USD / 0.24 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.16 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add or . Whenever you cast a kicked spell, you gain 2 life.

    Ruin Crab #911 Creature — Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, each opponent mills three cards. (Tomilla card, a player puts the top card of their library into their graveyard.)