cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Case of the Shifting Visage"

Equivalent or similar cards to Case of the Shifting Visage (blue, Enchantment, self-mill/surveil, cares about graveyard, copying nonlegendary creatures):

  • Search for Azcanta (Enchantment, surveil-like effect, graveyard focus)
  • Metamorphic Alteration (blue, copies creatures, but changes one to another)
  • Followed Footsteps (Aura, creates a token copy of enchanted creature)
  • Stolen Identity (copies creature as a token)
  • Narcomoeba (synergy with graveyard filling)
  • Oona's Grace (recurs from graveyard and draws/cards filtering)

None match all features, but Search for Azcanta is closest for surveillance/graveyard, Followed Footsteps and Stolen Identity for blue token copy effects. All are blue.

Found Cards

6 Results

Case of the Shifting Visage

Followed Footsteps

Metamorphic Alteration

Narcomoeba

Oona's Grace

Stolen Identity

Case of the Shifting Visage #19 Enchantment — Case

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Case
  • Languages:
    Layout:
    Case
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Solved Surveil

    Rules

  • Any choices made when the spell resolves won’t have been made yet when it’s copied. Any such choices will be made separately when the copy resolves.
  • Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • Cases don’t lose their other abilities when they become solved.
  • Each Case has two special keyword abilities: to solve and solved.
  • If a permanent spell is copied, it’s put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
  • If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • The copy is created on the stack, so it’s not “cast.” Creating the copy won’t cause abilities that trigger when a player casts a spell to trigger.
  • The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
  • The token that a resolving copy of a permanent spell becomes isn’t “created” and won’t interact with abilities that care about tokens being created, such as that of Case of the Pilfered Proof.
  • The triggered ability Case of the Shifting Visage has when it’s solved and the copy it creates will resolve before the spell that caused the ability to trigger.
  • You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
  • “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”
  • “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
  • “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.34 USD
    Cardmarket 0.38 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

    Followed Footsteps #111 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the copied creature trigger when the creature tokens enter the battlefield. The creature tokens also have any "this enters with" or "as this enters" abilities that the copied creature has.
  • If Followed Footsteps and the enchanted creature leave the battlefield simultaneously (say via Upheaval or Akroma's Vengence somehow cast in response to the triggered ability), then a token copy of the creature that was enchanted when it was last on the battlefield is created. If Followed Foosteps did not enchant a creature when last on the battlefield as it went to the graveyard as a state-based action when the enchanted creature left the battlefield in response to the trigger, then no copy will get created.
  • If Followed Footsteps moves after it has triggered, you get a copy of the newly-enchanted creature.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 2.29 USD
    Tcgplayer / 5.61 USD 3.38 USD
    Cardmarket / 2.5 EUR 1.24 EUR
    Manapool 1.25 USD / 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

    Metamorphic Alteration #60 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Metamorphic Alteration somehow enters the battlefield at the same time as another creature, it can't have the enchanted creature become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature is a token, Metamorphic Alteration copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. The enchanted creature doesn't become a token in this case.
  • If the chosen creature is copying something else (for example, if the chosen creature is enchanted by another Metamorphic Alteration), then the enchanted creature becomes a copy of whatever the chosen creature copied.
  • If the chosen creature isn't normally a creature (for example, if the chosen creature is an animated Treetop Village), the enchanted creature becomes a copy of that noncreature permanent. This causes Metamorphic Alteration to be illegally attached, and it's put into its owner's graveyard. The previously enchanted creature returns to being itself.
  • Metamorphic Alteration can cause a creature to become a copy of itself. This generally has no effect, but if that creature has a pair of linked abilities, the new abilities it has from the copy effect aren't linked to the abilities it had before.
  • Metamorphic Alteration copies exactly what is printed on the chosen creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • The characteristics that will be copied are determined as Metamorphic Alteration's effect first begins to apply. If the copiable values of the chosen creature change later, or if that creature leaves the battlefield, the enchanted creature's characteristics are unaffected.
  • The copiable values granted by Metamorphic Alteration are locked in as the creature is chosen. The enchanted creature won't change if the chosen creature's copiable values change.
  • The enchanted creature will be a copy of the chosen creature as it dies, so any "when this creature dies" abilities it gains from the copy effect will trigger. Any "when this creature dies" abilities it normally has will not trigger.
  • You can choose only a creature on the battlefield.
  • Prices

    Seller Price
    Manapool 0.16 USD / 1.04 USD
    Cardkingdom / 1.49 USD 0.79 USD
    Tcgplayer 0.37 USD / 1.19 USD
    Cardmarket / 1.29 EUR 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.

    Narcomoeba #451 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Narcomoeba is removed from your graveyard before its ability resolves, you can't put it onto the battlefield.
  • If Narcomoeba is revealed or looked at while moving from your library to your graveyard (such as with Mind Funeral), its ability will trigger when it's put into your graveyard. It was still in your library while it was revealed or being looked at.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 1.99 USD
    Manapool 0.54 USD / 1.26 USD
    Tcgplayer / 1.29 USD 1.37 USD
    Cardmarket 1.75 EUR / 2.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.

    Oona's Grace #27 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Cardmarket / 1.22 EUR 0.17 EUR
    Manapool / 0.96 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.91 USD
    Cardkingdom / 1.49 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Stolen Identity #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cipher

    Rules

  • Any "enters" abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
  • If the copied permanent has {X} in its mana cost, X is considered to be zero.
  • If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters as whatever that creature copied.
  • If the token you create is a copy of a creature, you can exile Stolen Identity encoded on that token.
  • The token copies exactly what was printed on the original artifact or creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether it is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.27 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)