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"Find me cards equivalent to: Celestus Sanctifier"

Cards equivalent to Celestus Sanctifier (white, day/night, human/cleric, graveyard filtering) are:
1. Cathar Commando — White, Human Cleric; no day/night, but shares type.
2. Lunarch Veteran — White, Human Cleric; shares type, not day/night, but interacts with graveyard via Disturb.
3. Chaplain of Alms — White, Human Cleric; ward ability, Disturb (graveyard).
4. Dawnhart Geist — White, Human Cleric Spirit; graveyard adjacent (spirits/themes), not day/night.

Closest similar is Lunarch Veteran—white Human Cleric that can recur from the graveyard.

No other white creatures directly mirror the day/night and graveyard filtering abilities of Celestus Sanctifier. The card is unique in combining all these aspects.

Found Cards

3 Results

Cathar Commando

Celestus Sanctifier

Dawnhart Geist

Cathar Commando #5 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 3/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.33 EUR
    Cardkingdom 0.35 USD
    Manapool 0.17 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash ,Sacrificethis creature:Destroytarget artifact or enchantment.

    Celestus Sanctifier #12 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • The card you don't put into your graveyard stays on top of your library.
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 0.06 EUR
    Tcgplayer 0.02 USD / 0.1 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

    Dawnhart Geist #275 Creature — Spirit Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.2 USD / 0.31 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.39 EUR 0.12 EUR
    Tcgplayer 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, you gain 2 life.