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"Find me cards equivalent to: Cephalid Illusionist"

Cards similar to Cephalid Illusionist in blue, with comparable abilities (self-mill on targeting or mill effects):
1. Sphinx's Tutelage — Mills when you draw cards, triggers multiple times.
2. Drowner Initiate — Mills target player with a blue spell.
3. Minister of Inquiries — Taps for Energy, mills with Energy.
4. Nemesis of Reason — Attacks to mill 10 cards.

None are identical, but Cephalid Illusionist is unique for self-mill on being targeted.

Found Cards

5 Results

Cephalid Illusionist

Drowner Initiate

Minister of Inquiries

Nemesis of Reason

Sphinx's Tutelage

Cephalid Illusionist #TOR-28 Creature — Octopus Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Octopus
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 1.29 USD
    Tcgplayer 1.11 USD
    Cardmarket 0.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes the target of a spell or ability,millthree cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

    Drowner Initiate #36 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.91 USD 0.15 USD
    Tcgplayer 0.31 USD / 0.83 USD
    Cardkingdom 0.35 USD
    Cardmarket / 0.41 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.

    Minister of Inquiries #57 Creature — Vedalken Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.27 EUR 0.24 EUR
    Tcgplayer / 0.44 USD 0.07 USD
    Manapool 0.15 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (two energy counters). , Pay : Target player mills three cards.

    Nemesis of Reason #1302 Creature — Leviathan Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/7
    Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If the defending player has fewer than ten cards in their library, that player's entire library is put into their graveyard.
  • Prices

    Seller Price
    Cardmarket / 4.54 EUR 3.44 EUR
    Cardkingdom 6.49 USD
    Tcgplayer / 8.56 USD 6.53 USD
    Manapool 6.61 USD / 8.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, defending player mills ten cards.

    Sphinx's Tutelage #75 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Colorless is not a color, so putting two colorless cards into a graveyard won’t cause the process to repeat.
  • The process will keep repeating as long as both cards share a color and neither is a land card.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 3.99 USD
    Manapool / 10.15 USD 4.06 USD
    Cardmarket / 6.43 EUR 2.56 EUR
    Tcgplayer / 9.67 USD 4.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, thendiscarda card.