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"Find me cards equivalent to: Chance for Glory"

Equivalent cards to Chance for Glory (instant, red/white, extra turn, indestructible, you lose the game):
1. Final Fortune

  • Type: Instant
  • Color: R
  • Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

    Reason: Similar effect, but lacks indestructible and is mono-red.

    2. Last Chance
  • Type: Sorcery
  • Color: R
  • Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

    Reason: Sorcery speed. Same extra turn/lose game effect but no indestructibility.

None exist with exactly the same attributes (instant, red/white, indestructible, extra turn, lose game), but Chance for Glory, Final Fortune, and Last Chance are closest.
Indestructibility is unique to Chance for Glory.

Found Cards

3 Results

Chance for Glory

Final Fortune

Last Chance

Chance for Glory #2470 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.
  • Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.
  • If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Cardmarket / 9.95 EUR 6.76 EUR
    Tcgplayer 12.7 USD / 25 USD
    Manapool 13.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

    Final Fortune #1956 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you end up skipping the extra turn that is gained, you do not lose the game.
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 34.99 USD
    Manapool / 31.31 USD 19.27 USD
    Tcgplayer 18.44 USD / 31.05 USD
    Cardmarket 17.08 EUR / 29.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

    Last Chance #405 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 18.72 USD
    Cardkingdom 15.99 USD
    Cardmarket 8.57 EUR
    Tcgplayer 16.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.