cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Chaotic Goo"

Cards equivalent to Chaotic Goo (Red Oozes with counter/coin mechanics):
1. Volatile Rig – Coin-flipping red creature, unpredictable effects.
2. Redcap Raiders – Gains counters and has combat-triggered abilities (not exactly the same, but similar in growing mechanism).
3. Scuzzback Marauders – Red/Green Ooze, comes with +1/+1 counters and persists (multicolor).
4. Cinderhaze Wretch – Not Ooze, but uses +1/+1 counters and can be red.

Closest is Volatile Rig due to coin flip randomness, but none matches all exact features of Chaotic Goo (color, Ooze, coin flipping, counters). Chaotic Goo is unique in mono-red Ooze + coin flip + +1/+1 counters.

Found Cards

5 Results

Chaotic Goo

Cinderhaze Wretch

Redcap Raiders

Scuzzback Marauders

Volatile Rig

Chaotic Goo #1658 Creature — Ooze

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 2.79 USD
    Tcgplayer 2.24 USD
    Cardmarket / 1.63 EUR 1.55 EUR
    Manapool 2.17 USD / 1.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1counteron this creature. If you lose the flip, remove a +1/+1counterfrom this creature.

    Cinderhaze Wretch #60 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You put the -1/-1 counter on Cinderhaze Wretch as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the creature to have 0 toughness, it’s put into the graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Tcgplayer / 13 USD 0.26 USD
    Cardkingdom 0.35 USD / 5.99 USD
    Cardmarket / 3.45 EUR 0.22 EUR
    Manapool 0.18 USD / 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target player discards a card. Activate only during your turn. Put a -1/-1counteron this creature: Untap this creature.

    Redcap Raiders #136 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Players can't take any actions between the time you choose whether to tap a creature and the time Redcap Raiders gets +1/+1 and gains trample.
  • Tapping an attacking creature with vigilance to pay the cost of Redcap Raiders's ability won't cause that creature to leave combat or to stop attacking.
  • While resolving the ability of Redcap Raiders, you can't tap more than one creature to get +1/+1 more than once.
  • Prices

    Seller Price
    Tcgplayer / 0.06 USD 0.07 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.09 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.

    Scuzzback Marauders #216 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist Trample

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.3 USD 0.15 USD
    Tcgplayer / 0.76 USD 0.18 USD
    Cardmarket / 0.55 EUR 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Volatile Rig #236 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Volatile Rig is dealt damage by multiple sources at the same time (for example, multiple blocking creatures), its first triggered ability will trigger only once.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.21 EUR
    Tcgplayer 0.19 USD / 0.48 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip,sacrificethis creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.