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4 Cards Found

AI 🤖 Find me cards equivalent to: Char-Rumbler

Cards equivalent to Char-Rumbler (a red creature with wither and the ability to pump its power) include:

  • Faultgrinder (Red, also with wither, though it has a land destruction effect rather than pump)
  • Stigma Lasher (Red, with wither and a triggered effect, but no power pump)
  • Blight Sickle (Artifact, can give any creature wither as an equipment)


Reason: There are very few mono-red creatures with wither and power pump; most close options are from Shadowmoor/Eventide with wither but varied abilities.

Results:

Blight Sickle #SHM-247 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.15 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip

    Char-Rumbler #96 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: -1/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
  • If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
  • Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
  • Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.4 USD
    Cardmarket 0.09 EUR / 0.46 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike : This creature gets +1/+0 until end of turn.

    Faultgrinder #122 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Trample

    Rules

  • If you cast this card for its evoke cost, you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.15 EUR / 0.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,destroytarget land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Stigma Lasher #EVE-62 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • If a player has been dealt damage by Stigma Lasher, the following things are true: — Spells and abilities that would normally cause that player to gain life still resolve, but the life-gain part simply has no effect. — If a cost includes having that player gain life (like Invigorate’s alternative cost does), that cost can’t be paid. — Effects that would replace having that player gain life with some other effect won’t be able to do anything because it’s impossible for that player to gain life. — Effects that replace an event with having that player gain life (like Words of Worship’s effect does) will end up replacing the event with nothing. — If an effect says to set that player’s life total to a certain number, and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than that player’s current life total, the effect will work as normal.)
  • Once the last ability resolves, it will be in effect for the rest of the game. It doesn’t matter if Stigma Lasher remains on the battlefield or not.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD / 1.21 USD
    Cardmarket 0.62 EUR / 0.89 EUR
    Cardkingdom 2.49 USD / 1.49 USD
    Cardsphere 1.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

    Blight Sickle Artifact — Equipment Normal - ~$2.49

    Char-Rumbler Creature — Elemental Normal - ~$1.88

    Faultgrinder Creature — Elemental Normal - ~$2.21

    Stigma Lasher Creature — Elemental Shaman Normal - ~$2.56

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