cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Chicken à la King"

Here are cards similar to Chicken à la King (Creature — Bird; blue; interacts with die rolling and/or Birds):
1. Flutterfox — Blue Bird, but does not roll dice.
2. Perplexing Chimera — Blue creature with randomness, but not die or Bird.
3. Sage Owl — Blue Bird, doesn't roll dice.
4. Dice Rolling Unstable/Unfinity cards:

  • Squirrel-Powered Scheme — blue, interacts with dice, not a Bird.
  • Sydri, Galvanic Genius — blue but unrelated.
  • Serpentine Nightmares — not blue or Bird.

Closest matches: There are no blue creatures that are Birds and roll dice in official black-border MTG, other than Chicken à la King. For blue cards with dice-rolling: check silver-border/un-sets. For blue Birds: Sage Owl, Cloudfin Raptor, Storm Crow. For dice-rolling, colorless artifact: Dice Factory.
Summary: No direct equivalent to Chicken à la King. Closest are blue Birds or dice-rolling blue cards from Un-sets.

Found Cards

9 Results

Chicken à la King

Cloudfin Raptor

Flutterfox

Perplexing Chimera

Sage Owl

Squirrel-Powered Scheme

Storm Crow

Storm Crow

Sydri, Galvanic Genius

Chicken à la King #21 Creature — Bird Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Bird
  • Noble
  • Languages:
    Layout:
    Normal

    Rules

  • Chicken à la King can be tapped to activate its last ability. That ability doesn’t use {T}, so any untapped Bird you control will do, even one that entered the battlefield that turn.
  • Like other Chickens, Chicken à la King has received errata so its creature type is Bird. Additionally, its abilities now refer to Birds.
  • Prices

    Seller Price
    Manapool 0.17 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a 6 is rolled on a six-sided die, put a +1/+1counteron each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

    Cloudfin Raptor #310 Creature — Bird Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve Flying

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.16 EUR / 0.31 EUR
    Tcgplayer 0.26 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)

    Flutterfox #12 Creature — Fox

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Fox
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Flutterfox gaining flying after it becomes blocked won't remove the blocking creature from combat or cause Flutterfox to become unblocked.
  • You control Auras that you put onto the battlefield attached to a permanent you don't control.
  • Prices

    Seller Price
    Cardmarket / 0.16 EUR 0.07 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.2 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you control an artifact or enchantment, this creature has flying.

    Perplexing Chimera #7039 Enchantment Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for.
  • Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger.
  • If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange.
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered.
  • In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.
  • Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged.
  • You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves.
  • You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal).
  • You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets.
  • Prices

    Seller Price
    Manapool 2.98 USD
    Cardmarket 7.54 EUR
    Tcgplayer 4.28 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

    Sage Owl #95 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, look at the top four cards of your library, then put them back in any order.

    Squirrel-Powered Scheme #70 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool 0.15 USD / 3.08 USD
    Cardmarket / 1.81 EUR 0.21 EUR
    Tcgplayer / 3.09 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Increase the result of each die you roll by 2.

    Storm Crow #5 Token Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/2
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.37 USD
    Cardmarket 0.17 EUR
    Manapool 0.26 USD

    Legalities

    Text

    Flying

    Storm Crow #31 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.)

    Sydri, Galvanic Genius #220 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • If an Equipment attached to a creature becomes a creature, it becomes unattached. An Equipment that is also a creature can’t equip another creature.
  • If the noncreature artifact had any other supertypes, types, or subtypes, it will keep those. In most cases, the artifact creature won’t have any creature types.
  • Multiple instances of deathtouch or lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Manapool 1.02 USD
    Cardmarket 0.3 EUR
    Tcgplayer 1.38 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.