🤖 ManaHive AI
Equivalent cards (green instants with similar effects or modes to Choose Your Weapon):
1. Invigorate – Gives target creature +4/+4 until end of turn.
Reason: Similar pump effect for power and toughness.
2. Ram Through – Target creature you control deals damage equal to its power to target creature you don't control.
Reason: Removal option, though not restricted to flying.
3. Hunt the Weak (Note: Sorcery, not Instant, but similar) – Put a +1/+1 counter on a creature, then it fights another creature.
Reason: Power boost and removal synergy, but slower.
4. Might of Oaks – +7/+7 to a creature until end of turn (mono-green instant).
Reason: Stronger pump effect.
There aren’t many green instants that combine a pump mode and deal damage to a flier, making Choose Your Weapon quite unique for green instants.
5 Results
Choose Your Weapon
Hunt the Weak
Invigorate
Might of Oaks
Ram Through
Choose Your Weapon #202 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.Hunt the Weak #158 Sorcery
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| Rarity: | Common |
| Converted Cost: | 4 |
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Put a +1/+1counteron target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)Invigorate #19 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.Might of Oaks #106 Instant
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| Rarity: | Rare |
| Converted Cost: | 4 |
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Target creature gets +7/+7 until end of turn.Ram Through #105 Instant
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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